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(GL1) Whether GL1 driver has windowed mode support or not
depends on the video context driver and not the video driver itself
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@ -850,12 +850,6 @@ static bool gl1_gfx_suppress_screensaver(void *data, bool enable)
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return false;
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}
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static bool gl1_gfx_has_windowed(void *data)
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{
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(void)data;
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return true;
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}
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static void gl1_gfx_free(void *data)
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{
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gl1_t *gl1 = (gl1_t*)data;
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@ -1538,7 +1532,7 @@ video_driver_t video_gl1 = {
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gl1_gfx_alive,
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gl1_gfx_focus,
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gl1_gfx_suppress_screensaver,
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gl1_gfx_has_windowed,
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NULL, /* has_windowed */
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gl1_gfx_set_shader,
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gl1_gfx_free,
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"gl1",
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