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Don't include SDL headers in shader_glsl.c.
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@ -45,10 +45,7 @@
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#include <GL/glext.h>
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#endif
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#define NO_SDL_GLEXT
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#include "gfx_context.h"
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#include "context/sdl_ctx.h"
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#include "SDL_opengl.h"
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#include <stdlib.h>
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#include <libxml/parser.h>
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@ -57,7 +54,6 @@
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#include "gl_common.h"
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#include "image.h"
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#ifdef __APPLE__
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#define pglCreateProgram glCreateProgram
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#define pglUseProgram glUseProgram
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