Don't include SDL headers in shader_glsl.c.

This commit is contained in:
Themaister 2012-09-12 20:20:22 +02:00
parent 95079a5cee
commit c29f678935

View File

@ -45,10 +45,7 @@
#include <GL/glext.h>
#endif
#define NO_SDL_GLEXT
#include "gfx_context.h"
#include "context/sdl_ctx.h"
#include "SDL_opengl.h"
#include <stdlib.h>
#include <libxml/parser.h>
@ -57,7 +54,6 @@
#include "gl_common.h"
#include "image.h"
#ifdef __APPLE__
#define pglCreateProgram glCreateProgram
#define pglUseProgram glUseProgram