Fix shader regression with MinProgramTexelOffset

This commit is contained in:
twinaphex 2020-06-12 05:18:38 +02:00
parent eb78b608d3
commit c2044beedd

View File

@ -290,8 +290,6 @@ SlangProcess::SlangProcess()
Resources.maxFragmentUniformVectors = value;
else if (string_is_equal(token, "MaxFragmentInputVectors"))
Resources.maxFragmentInputVectors = value;
else if (string_is_equal(token, "MinProgramTexelOffset"))
Resources.minProgramTexelOffset = value;
else if (string_is_equal(token, "MaxProgramTexelOffset"))
Resources.maxProgramTexelOffset = value;
else if (string_is_equal(token, "MaxClipDistances"))
@ -374,6 +372,8 @@ SlangProcess::SlangProcess()
else if (string_is_equal(token, "generalConstantMatrixVectorIndexing"))
Resources.limits.generalConstantMatrixVectorIndexing = (value != 0);
}
else if (string_is_equal(token, "MinProgramTexelOffset"))
Resources.minProgramTexelOffset = value;
else if (string_is_equal(token, "nonInductiveForLoops"))
Resources.limits.nonInductiveForLoops = (value != 0);
else if (string_is_equal(token, "whileLoops"))