diff --git a/gfx/drivers_renderchain/d3d9_cg_renderchain.c b/gfx/drivers_renderchain/d3d9_cg_renderchain.c index 032a9b0b8a..bbe877e4e5 100644 --- a/gfx/drivers_renderchain/d3d9_cg_renderchain.c +++ b/gfx/drivers_renderchain/d3d9_cg_renderchain.c @@ -85,7 +85,7 @@ struct cg_pass }; #define VECTOR_LIST_TYPE struct cg_pass -#define VECTOR_LIST_NAME pass +#define VECTOR_LIST_NAME cg_pass #include "../../libretro-common/lists/vector_list.c" #undef VECTOR_LIST_TYPE #undef VECTOR_LIST_NAME @@ -108,7 +108,7 @@ typedef struct cg_renderchain CGprogram fStock; LPDIRECT3DDEVICE9 dev; D3DVIEWPORT9 *final_viewport; - struct pass_vector_list *passes; + struct cg_pass_vector_list *passes; struct unsigned_vector_list *bound_tex; struct unsigned_vector_list *bound_vert; struct lut_info_vector_list *luts; @@ -724,7 +724,7 @@ void d3d9_cg_renderchain_free(void *data) free(cg_data->passes->data[i].attrib_map); } - pass_vector_list_free(cg_data->passes); + cg_pass_vector_list_free(cg_data->passes); cg_data->passes = NULL; } @@ -748,7 +748,7 @@ static void *d3d9_cg_renderchain_new(void) if (!renderchain) return NULL; - renderchain->passes = pass_vector_list_new(); + renderchain->passes = cg_pass_vector_list_new(); renderchain->luts = lut_info_vector_list_new(); renderchain->bound_tex = unsigned_vector_list_new(); renderchain->bound_vert = unsigned_vector_list_new(); @@ -833,7 +833,7 @@ static bool d3d9_cg_renderchain_create_first_pass( if (!d3d9_cg_renderchain_init_shader_fvf(chain, &pass)) return false; - pass_vector_list_append(chain->passes, pass); + cg_pass_vector_list_append(chain->passes, pass); return true; } @@ -1056,7 +1056,7 @@ static bool d3d9_cg_renderchain_add_pass( d3d9_set_sampler_address_v(chain->dev, 0, D3DTADDRESS_BORDER); d3d9_set_texture(chain->dev, 0, NULL); - pass_vector_list_append(chain->passes, pass); + cg_pass_vector_list_append(chain->passes, pass); return true; }