Fixes scaling bug for shaders.

This commit is contained in:
Themaister 2011-03-23 11:05:18 +01:00
parent ea153f9df2
commit c1d5a6e140

View File

@ -325,7 +325,9 @@ static void gl_init_fbo(gl_t *gl, unsigned width, unsigned height)
gl_shader_scale(gl_shader_num(), &scale);
if (scale.valid)
gl->fbo_pass++;
else
gl_shader_scale(1, &scale);
if (!scale.valid)
{
scale.scale_x = g_settings.video.fbo_scale_x;
scale.scale_y = g_settings.video.fbo_scale_y;