(Cg) set_params - don't use set_uniform_parameter function - fixes PS3 port

This commit is contained in:
twinaphex 2016-05-15 19:03:39 +02:00
parent 2f69c20e39
commit c15ec92c83

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@ -54,6 +54,9 @@
#define PREV_TEXTURES (GFX_MAX_TEXTURES - 1)
#define set_param_2f(param, x, y) if (param) cgGLSetParameter2f(param, x, y)
#define cg_gl_set_param_1f(param, x) if (param) cgGLSetParameter1f(param, x)
#if 0
#define RARCH_CG_DEBUG
#endif
@ -292,42 +295,18 @@ static void gl_cg_set_texture_info(
const struct video_tex_info *info)
{
unsigned i;
struct uniform_cg uniform_data[4];
struct uniform_info uniform_params[4] = {{0}};
CGparameter param = params->tex;
cg_gl_set_texture_parameter(param, info->tex);
uniform_params[0].location = 0;
uniform_params[0].enabled = true;
uniform_params[0].type = UNIFORM_2F;
uniform_params[0].result.f.v0 = info->input_size[0];
uniform_params[0].result.f.v1 = info->input_size[1];
uniform_data[0].loc = params->vid_size_v;
uniform_params[1].location = 1;
uniform_params[1].enabled = true;
uniform_params[1].type = UNIFORM_2F;
uniform_params[1].result.f.v0 = info->input_size[0];
uniform_params[1].result.f.v1 = info->input_size[1];
uniform_data[1].loc = params->vid_size_f;
uniform_params[2].location = 2;
uniform_params[2].enabled = true;
uniform_params[2].type = UNIFORM_2F;
uniform_params[2].result.f.v0 = info->tex_size[0];
uniform_params[2].result.f.v1 = info->tex_size[1];
uniform_data[2].loc = params->tex_size_v;
uniform_params[3].location = 3;
uniform_params[3].enabled = true;
uniform_params[3].type = UNIFORM_2F;
uniform_params[3].result.f.v0 = info->tex_size[0];
uniform_params[3].result.f.v1 = info->tex_size[1];
uniform_data[3].loc = params->tex_size_f;
for (i = 0; i < 4; i++)
gl_cg_set_uniform_parameter(cg, &uniform_params[i], &uniform_data[i]);
set_param_2f(params->vid_size_v,
info->input_size[0], info->input_size[1]);
set_param_2f(params->vid_size_f,
info->input_size[0], info->input_size[1]);
set_param_2f(params->tex_size_v,
info->tex_size[0], info->tex_size[1]);
set_param_2f(params->tex_size_f,
info->tex_size[0], info->tex_size[1]);
if (params->coord)
gl_cg_set_coord_array(params->coord, cg, info->coord, 2);
@ -345,9 +324,6 @@ static void gl_cg_set_params(void *data, void *shader_data,
unsigned fbo_info_cnt)
{
unsigned i;
struct uniform_cg uniform_data[10];
struct uniform_info uniform_params[10] = {{0}};
unsigned uniform_count = 0;
const struct video_tex_info *info = (const struct video_tex_info*)_info;
const struct video_tex_info *prev_info = (const struct video_tex_info*)_prev_info;
const struct video_tex_info *feedback_info = (const struct video_tex_info*)_feedback_info;
@ -360,61 +336,17 @@ static void gl_cg_set_params(void *data, void *shader_data,
return;
/* Set frame. */
uniform_params[0].location = 0;
uniform_params[0].enabled = true;
uniform_params[0].type = UNIFORM_2F;
uniform_params[0].result.f.v0 = width;
uniform_params[0].result.f.v1 = height;
uniform_data[0].loc = cg->prg[cg->active_idx].vid_size_f;
uniform_params[1].location = 1;
uniform_params[1].enabled = true;
uniform_params[1].type = UNIFORM_2F;
uniform_params[1].result.f.v0 = tex_width;
uniform_params[1].result.f.v1 = tex_height;
uniform_data[1].loc = cg->prg[cg->active_idx].tex_size_f;
set_param_2f(cg->prg[cg->active_idx].vid_size_f, width, height);
set_param_2f(cg->prg[cg->active_idx].tex_size_f, tex_width, tex_height);
set_param_2f(cg->prg[cg->active_idx].out_size_f, out_width, out_height);
cg_gl_set_param_1f(cg->prg[cg->active_idx].frame_dir_f,
state_manager_frame_is_reversed() ? -1.0 : 1.0);
uniform_params[2].location = 2;
uniform_params[2].enabled = true;
uniform_params[2].type = UNIFORM_2F;
uniform_params[2].result.f.v0 = out_width;
uniform_params[2].result.f.v1 = out_height;
uniform_data[2].loc = cg->prg[cg->active_idx].out_size_f;
uniform_params[3].location = 3;
uniform_params[3].enabled = true;
uniform_params[3].type = UNIFORM_1F;
uniform_params[3].result.f.v0 = state_manager_frame_is_reversed() ? -1.0 : 1.0;
uniform_data[3].loc = cg->prg[cg->active_idx].frame_dir_f;
uniform_params[4].location = 4;
uniform_params[4].enabled = true;
uniform_params[4].type = UNIFORM_2F;
uniform_params[4].result.f.v0 = width;
uniform_params[4].result.f.v1 = height;
uniform_data[4].loc = cg->prg[cg->active_idx].vid_size_v;
uniform_params[5].location = 5;
uniform_params[5].enabled = true;
uniform_params[5].type = UNIFORM_2F;
uniform_params[5].result.f.v0 = tex_width;
uniform_params[5].result.f.v1 = tex_height;
uniform_data[5].loc = cg->prg[cg->active_idx].tex_size_v;
uniform_params[6].location = 6;
uniform_params[6].enabled = true;
uniform_params[6].type = UNIFORM_2F;
uniform_params[6].result.f.v0 = out_width;
uniform_params[6].result.f.v1 = out_height;
uniform_data[6].loc = cg->prg[cg->active_idx].out_size_v;
uniform_params[7].location = 7;
uniform_params[7].enabled = true;
uniform_params[7].type = UNIFORM_1F;
uniform_params[7].result.f.v0 = state_manager_frame_is_reversed() ? -1.0 : 1.0;
uniform_data[7].loc = cg->prg[cg->active_idx].frame_dir_v;
uniform_count += 8;
set_param_2f(cg->prg[cg->active_idx].vid_size_v, width, height);
set_param_2f(cg->prg[cg->active_idx].tex_size_v, tex_width, tex_height);
set_param_2f(cg->prg[cg->active_idx].out_size_v, out_width, out_height);
cg_gl_set_param_1f(cg->prg[cg->active_idx].frame_dir_v,
state_manager_frame_is_reversed() ? -1.0 : 1.0);
if (cg->prg[cg->active_idx].frame_cnt_f || cg->prg[cg->active_idx].frame_cnt_v)
{
@ -422,24 +354,10 @@ static void gl_cg_set_params(void *data, void *shader_data,
if (modulo)
frame_count %= modulo;
uniform_params[8].location = 8;
uniform_params[8].enabled = true;
uniform_params[8].type = UNIFORM_1F;
uniform_params[8].result.f.v0 = (float)frame_count;
uniform_data[8].loc = cg->prg[cg->active_idx].frame_cnt_f;
uniform_params[9].location = 9;
uniform_params[9].enabled = true;
uniform_params[9].type = UNIFORM_1F;
uniform_params[9].result.f.v0 = (float)frame_count;
uniform_data[9].loc = cg->prg[cg->active_idx].frame_cnt_v;
uniform_count += 2;
cg_gl_set_param_1f(cg->prg[cg->active_idx].frame_cnt_f, (float)frame_count);
cg_gl_set_param_1f(cg->prg[cg->active_idx].frame_cnt_v, (float)frame_count);
}
for (i = 0; i < uniform_count; i++)
gl_cg_set_uniform_parameter(cg, &uniform_params[i], &uniform_data[i]);
/* Set lookup textures. */
for (i = 0; i < cg->shader->luts; i++)
{
@ -472,22 +390,12 @@ static void gl_cg_set_params(void *data, void *shader_data,
/* #pragma parameters. */
for (i = 0; i < cg->shader->num_parameters; i++)
{
unsigned j;
uniform_params[0].lookup.type = SHADER_PROGRAM_VERTEX;
uniform_params[1].lookup.type = SHADER_PROGRAM_FRAGMENT;
for (j = 0; j < 2; j++)
{
uniform_params[j].lookup.enable = true;
uniform_params[j].lookup.idx = cg->active_idx;
uniform_params[j].lookup.ident = cg->shader->parameters[i].id;
uniform_params[j].location = j;
uniform_params[j].enabled = true;
uniform_params[j].type = UNIFORM_1F;
uniform_params[j].result.f.v0 = cg->shader->parameters[i].current;
gl_cg_set_uniform_parameter(cg, &uniform_params[j], NULL);
}
CGparameter param_v = cgGetNamedParameter(
cg->prg[cg->active_idx].vprg, cg->shader->parameters[i].id);
CGparameter param_f = cgGetNamedParameter(
cg->prg[cg->active_idx].fprg, cg->shader->parameters[i].id);
cg_gl_set_param_1f(param_v, cg->shader->parameters[i].current);
cg_gl_set_param_1f(param_f, cg->shader->parameters[i].current);
}
/* Set state parameters. */
@ -503,22 +411,12 @@ static void gl_cg_set_params(void *data, void *shader_data,
for (i = 0; i < cnt; i++)
{
unsigned j;
uniform_params[0].lookup.type = SHADER_PROGRAM_VERTEX;
uniform_params[1].lookup.type = SHADER_PROGRAM_FRAGMENT;
for (j = 0; j < 2; j++)
{
uniform_params[j].lookup.enable = true;
uniform_params[j].lookup.idx = cg->active_idx;
uniform_params[j].lookup.ident = tracker_info[i].id;
uniform_params[j].location = j;
uniform_params[j].enabled = true;
uniform_params[j].type = UNIFORM_1F;
uniform_params[j].result.f.v0 = tracker_info[i].value;
gl_cg_set_uniform_parameter(cg, &uniform_params[j], NULL);
}
CGparameter param_v = cgGetNamedParameter(
cg->prg[cg->active_idx].vprg, tracker_info[i].id);
CGparameter param_f = cgGetNamedParameter(
cg->prg[cg->active_idx].fprg, tracker_info[i].id);
cg_gl_set_param_1f(param_v, tracker_info[i].value);
cg_gl_set_param_1f(param_f, tracker_info[i].value);
}
}
}