Merge branch 'master' into content_dir

This commit is contained in:
Andrés 2017-08-05 21:59:05 -05:00 committed by GitHub
commit c150b4f6dc
3 changed files with 68 additions and 10 deletions

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@ -4,16 +4,18 @@
- ANDROID: Provide default save / system / state / screenshot locations
- AUDIO: Audio mixer supports MOD/S3M/XM file types now!
- INPUT: input swap override flag (for remotes) is cleared correctly
- COMMON: Add 'Delete Core'option to Core Information menu.
- COMMON: Add 'Delete Core' option to Core Information menu.
- COMMON: Allow Max Timing Skew to be set to 0.
- COMMON: Change the "content dir" behavior so it works on either a flag or an empty directory setting, now platform drivers can provide defaults for save / system / state / screenshot dirs and still allow the content dir functionality, these settings are under settings / saving and flagged as advanced
- LOCALIZATION: Update Russian translation
- WINDOWS: Provide default save / system / state / screenshot locations
- LOBBIES: Show what country the host is in
- MENU: Enable OSD text rendering for gdi and libcaca drivers
- WINDOWS 98/ME/2K: Set default directory for MSVC 2005 RetroArch version.
- WIIU: Exception handler rewritten.
# 1.6.3
- IOS: Fix GL regression - 32bit color format cores were no longer rendering
- IOS: Fix GL regression - 32bit color format cores were no longer rendering
- CHEEVOS: Add support for N64 cheevos and other small fixes.
- CHEEVOS: Add 'Achievements -> Achievements Verbose Mode'. Ability to display cheevos related messages in OSD, useful for RetroAchievements users.
- AUDIO: Audio mixer's volume can now be independently increased/decreased, and muted.

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@ -92,6 +92,9 @@ static volatile bool g_draw_done = false;
static bool g_vsync = false;
static uint32_t g_orientation = 0;
static uint32_t retraceCount;
static uint32_t referenceRetraceCount;
static uint8_t gx_fifo[256 * 1024] ATTRIBUTE_ALIGN(32);
static uint8_t display_list[1024] ATTRIBUTE_ALIGN(32);
static size_t display_list_size;
@ -213,9 +216,15 @@ unsigned menu_gx_resolutions[][2] = {
static void retrace_callback(u32 retrace_count)
{
u32 level = 0;
(void)retrace_count;
g_draw_done = true;
OSSignalCond(g_video_cond);
_CPU_ISR_Disable(level);
retraceCount = retrace_count;
_CPU_ISR_Restore(level);
}
static bool gx_isValidXOrigin(int origin)
@ -249,7 +258,7 @@ static void gx_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
VIDEO_SetPostRetraceCallback(NULL);
g_draw_done = false;
/* wait for next even field */
/* this prevents screen artefacts when switching
/* this prevents screen artifacts when switching
* between interlaced & non-interlaced modes */
do VIDEO_WaitVSync();
while (!VIDEO_GetNextField());
@ -293,13 +302,13 @@ static void gx_set_video_mode(void *data, unsigned fbWidth, unsigned lines,
max_height = VI_MAX_HEIGHT_MPAL;
break;
case VI_EURGB60:
max_width = VI_MAX_WIDTH_NTSC;
max_height = VI_MAX_HEIGHT_NTSC;
max_width = VI_MAX_WIDTH_EURGB60;
max_height = VI_MAX_HEIGHT_EURGB60;
break;
default:
tvmode = VI_NTSC;
max_width = VI_MAX_WIDTH_EURGB60;
max_height = VI_MAX_HEIGHT_EURGB60;
max_width = VI_MAX_WIDTH_NTSC;
max_height = VI_MAX_HEIGHT_NTSC;
break;
}
@ -575,6 +584,10 @@ static void init_vtx(void *data, const video_info_t *video)
{
Mtx44 m;
gx_video_t *gx = (gx_video_t*)data;
u32 level = 0;
_CPU_ISR_Disable(level);
referenceRetraceCount = retraceCount;
_CPU_ISR_Restore(level);
GX_SetCullMode(GX_CULL_NONE);
GX_SetClipMode(GX_CLIP_DISABLE);
@ -1440,6 +1453,7 @@ static bool gx_frame(void *data, const void *frame,
char fps_text_buf[128];
gx_video_t *gx = (gx_video_t*)data;
u8 clear_efb = GX_FALSE;
u32 level = 0;
fps_text_buf[0] = '\0';
@ -1524,6 +1538,12 @@ static bool gx_frame(void *data, const void *frame,
gx_render_overlay(gx);
#endif
_CPU_ISR_Disable(level);
if (referenceRetraceCount > retraceCount)
VIDEO_WaitVSync();
referenceRetraceCount = retraceCount;
_CPU_ISR_Restore(level);
GX_DrawDone();
if (video_info->fps_show)
@ -1564,6 +1584,10 @@ static bool gx_frame(void *data, const void *frame,
VIDEO_SetNextFramebuffer(gx->framebuf[g_current_framebuf]);
VIDEO_Flush();
CPU_ISR_Disable(level);
++referenceRetraceCount;
_CPU_ISR_Restore(level);
return true;
}

View File

@ -437,11 +437,18 @@ void scond_free(scond_t *cond)
#ifdef USE_WIN32_THREADS
static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds)
{
static bool beginPeriod = false;
struct QueueEntry myentry;
struct QueueEntry **ptr;
#if _WIN32_WINNT >= 0x0500
static LARGE_INTEGER performanceCounterFrequency;
LARGE_INTEGER tsBegin;
static bool first_init = true;
#else
static bool beginPeriod = false;
DWORD tsBegin;
#endif
DWORD waitResult;
DWORD dwFinalTimeout = dwMilliseconds; /* Careful! in case we begin in the head,
we don't do the hot potato stuff,
@ -453,16 +460,33 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
/* since this library is meant for realtime game software
* I have no problem setting this to 1 and forgetting about it. */
#if _WIN32_WINNT >= 0x0500
if (first_init)
{
performanceCounterFrequency.QuadPart = 0;
first_init = false;
}
if (performanceCounterFrequency.QuadPart == 0)
{
QueryPerformanceFrequency(&performanceCounterFrequency);
}
#else
if (!beginPeriod)
{
beginPeriod = true;
timeBeginPeriod(1);
}
#endif
/* Now we can take a good timestamp for use in faking the timeout ourselves. */
/* But don't bother unless we need to (to save a little time) */
if (dwMilliseconds != INFINITE)
#if _WIN32_WINNT >= 0x0500
QueryPerformanceCounter(&tsBegin);
#else
tsBegin = timeGetTime();
#endif
/* add ourselves to a queue of waiting threads */
ptr = &cond->head;
@ -504,8 +528,16 @@ static bool _scond_wait_win32(scond_t *cond, slock_t *lock, DWORD dwMilliseconds
/* Assess the remaining timeout time */
if (dwMilliseconds != INFINITE)
{
DWORD now = timeGetTime();
#if _WIN32_WINNT >= 0x0500
LARGE_INTEGER now;
QueryPerformanceCounter(&now);
LONGLONG elapsed = now.QuadPart - tsBegin.QuadPart;
elapsed *= 1000;
elapsed /= performanceCounterFrequency.QuadPart;
#else
DWORD now = timeGetTime();
DWORD elapsed = now - tsBegin;
#endif
/* Try one last time with a zero timeout (keeps the code simpler) */
if (elapsed > dwMilliseconds)