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https://github.com/libretro/RetroArch
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(D3D) Build fixes for lock_rectangle_clear wrapper function
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f778d36272
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@ -139,18 +139,18 @@ void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
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void d3d_lockrectangle_clear(void *data,
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void d3d_lockrectangle_clear(void *data,
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LPDIRECT3DTEXTURE tex,
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LPDIRECT3DTEXTURE tex,
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unsigned level, D3DLOCKED_RECT lock_rect, RECT rect,
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unsigned level, D3DLOCKED_RECT lock_rect, RECT *rect,
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unsigned flags)
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unsigned flags)
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{
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{
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#if defined(_XBOX)
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#if defined(_XBOX)
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *chain = (d3d_video_t*)data;
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D3DTexture_LockRect(tex, level, &lock_rect, &rect, flags);
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D3DTexture_LockRect(tex, level, &lock_rect, rect, flags);
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memset(lock_rect.pBits, 0, chain->tex_h * lock_rect.Pitch);
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memset(lock_rect.pBits, 0, chain->tex_h * lock_rect.Pitch);
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#else
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#else
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renderchain_t *chain = (renderchain_t*)data;
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Pass *pass = (Pass*)data;
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if (SUCCEEDED(tex->LockRect(level, &lock_rect, &rect, flags)))
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if (SUCCEEDED(tex->LockRect(level, &lock_rect, rect, flags)))
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{
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{
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memset(lock_rect.pBits, level, tex_height * lock_rect.Pitch);
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memset(lock_rect.pBits, level, pass->info.tex_h * lock_rect.Pitch);
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tex->UnlockRect(0);
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tex->UnlockRect(0);
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}
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}
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#endif
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#endif
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@ -47,7 +47,7 @@ void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
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void d3d_lockrectangle_clear(void *data,
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void d3d_lockrectangle_clear(void *data,
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LPDIRECT3DTEXTURE tex,
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LPDIRECT3DTEXTURE tex,
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unsigned level, D3DLOCKED_RECT lock_rect, RECT rect,
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unsigned level, D3DLOCKED_RECT lock_rect, RECT *rect,
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unsigned flags);
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unsigned flags);
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void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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@ -531,17 +531,17 @@ void renderchain_blit_to_texture(void *data, const void *frame,
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D3DSURFACE_DESC desc;
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D3DSURFACE_DESC desc;
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D3DLOCKED_RECT d3dlr;
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D3DLOCKED_RECT d3dlr;
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renderchain_t *chain = (renderchain_t*)data;
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renderchain_t *chain = (renderchain_t*)data;
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Pass &first = chain->passes[0];
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Pass *first = (Pass*)&chain->passes[0];
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(void)desc;
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(void)desc;
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if (first.last_width != width || first.last_height != height)
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if (first->last_width != width || first->last_height != height)
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{
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{
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d3d_lockrectangle_clear(first, first.tex, 0, d3dlr,
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d3d_lockrectangle_clear(first, first->tex, 0, d3dlr,
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NULL, D3DLOCK_NOSYSLOCK);
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NULL, D3DLOCK_NOSYSLOCK);
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}
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}
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d3d_texture_blit(driver.video_data, chain, first.tex,
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d3d_texture_blit(driver.video_data, chain, first->tex,
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desc, d3dlr, frame, width, height, pitch);
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desc, d3dlr, frame, width, height, pitch);
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}
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}
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