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(OSX) 10.5 and earlier doesn't have backingScaleFactor, so hardcode it
to 1.0f for those platforms
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@ -376,7 +376,11 @@ static bool cocoagl_gfx_ctx_get_metrics(void *data, enum display_metric_types ty
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float display_height = display_pixel_size.height;
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float display_height = display_pixel_size.height;
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float physical_width = display_physical_size.width;
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float physical_width = display_physical_size.width;
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float physical_height = display_physical_size.height;
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float physical_height = display_physical_size.height;
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#if MAC_OS_X_VERSION_10_6
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float scale = screen.backingScaleFactor;
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float scale = screen.backingScaleFactor;
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#else
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float scale = 1.0f;
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#endif
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float dpi = (display_width/ physical_width) * 25.4f * scale;
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float dpi = (display_width/ physical_width) * 25.4f * scale;
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#elif defined(HAVE_COCOATOUCH)
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#elif defined(HAVE_COCOATOUCH)
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float scale = cocoagl_gfx_ctx_get_native_scale();
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float scale = cocoagl_gfx_ctx_get_native_scale();
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