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https://github.com/libretro/RetroArch
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(3DS) build fix.
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c5b51de937
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@ -14,10 +14,12 @@
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*/
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#include <3ds.h>
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#include <string.h>
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#include "../audio_driver.h"
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#include "../../configuration.h"
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#include "../../performance.h"
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#include "../../system.h"
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typedef struct
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{
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@ -70,8 +72,8 @@ Result csndPlaySound_custom(int chn, u32 flags, float vol, float pan, void* data
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if (encoding != CSND_ENCODING_PSG)
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{
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if (data0) paddr0 = osConvertVirtToPhys((u32)data0);
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if (data1) paddr1 = osConvertVirtToPhys((u32)data1);
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if (data0) paddr0 = osConvertVirtToPhys(data0);
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if (data1) paddr1 = osConvertVirtToPhys(data1);
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if (data0 && encoding == CSND_ENCODING_ADPCM)
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{
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@ -117,8 +119,8 @@ static void *ctr_csnd_audio_init(const char *device, unsigned rate, unsigned lat
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memset(ctr->l, 0, CTR_CSND_AUDIO_SIZE);
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memset(ctr->r, 0, CTR_CSND_AUDIO_SIZE);
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ctr->l_paddr = osConvertVirtToPhys((u32)ctr->l);
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ctr->r_paddr = osConvertVirtToPhys((u32)ctr->r);
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ctr->l_paddr = osConvertVirtToPhys(ctr->l);
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ctr->r_paddr = osConvertVirtToPhys(ctr->r);
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ctr->pos = 0;
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@ -14,10 +14,12 @@
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*/
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#include <3ds.h>
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#include <string.h>
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#include "../audio_driver.h"
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#include "../../configuration.h"
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#include "../../performance.h"
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#include "../../system.h"
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#include "../../ctr/ctr_debug.h"
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typedef struct
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@ -542,7 +542,7 @@ static bool ctr_frame(void* data, const void* frame,
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{
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/* can copy the buffer directly with the GPU */
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// GSPGPU_FlushDataCache(frame, pitch * height);
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ctrGuSetCommandList_First(true,frame, pitch * height,0,0,0,0);
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ctrGuSetCommandList_First(true,(void*)frame, pitch * height,0,0,0,0);
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ctrGuCopyImage(true, frame, pitch / (ctr->rgb32? 4: 2), height, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, false,
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ctr->texture_swizzled, ctr->texture_width, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, true);
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}
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@ -18,6 +18,7 @@
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#include <queues/message_queue.h>
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#include <retro_miscellaneous.h>
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#include <gfx/math/matrix_4x4.h>
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#include <formats/image.h>
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#include "../config.def.h"
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#include "../gfx/video_thread_wrapper.h"
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