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https://github.com/libretro/RetroArch
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Cleanups
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@ -1065,11 +1065,6 @@ void input_keys_pressed(void *data, input_bits_t *p_new_state)
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const struct retro_keybind *binds_auto = &input_autoconf_binds[0][RARCH_ENABLE_HOTKEY];
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const struct retro_keybind *binds_norm = &binds[RARCH_ENABLE_HOTKEY];
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const struct retro_keybind *focus_binds_auto = &input_autoconf_binds[0][RARCH_GAME_FOCUS_TOGGLE];
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const struct retro_keybind *focus_normal = &binds[RARCH_GAME_FOCUS_TOGGLE];
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const struct retro_keybind *enable_hotkey = &input_config_binds[0][RARCH_ENABLE_HOTKEY];
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bool game_focus_toggle_valid = false;
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joypad_info.joy_idx = settings->uints.input_joypad_map[0];
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joypad_info.auto_binds = input_autoconf_binds[joypad_info.joy_idx];
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joypad_info.axis_threshold = input_driver_axis_threshold;
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@ -1083,7 +1078,10 @@ void input_keys_pressed(void *data, input_bits_t *p_new_state)
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if (check_input_driver_block_hotkey(binds_norm, binds_auto))
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{
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if ( enable_hotkey->valid
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const struct retro_keybind *enable_hotkey =
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&input_config_binds[0][RARCH_ENABLE_HOTKEY];
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if ( enable_hotkey && enable_hotkey->valid
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&& current_input->input_state(
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current_input_data, joypad_info, &binds, 0,
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RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY))
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@ -1092,16 +1090,22 @@ void input_keys_pressed(void *data, input_bits_t *p_new_state)
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input_driver_block_hotkey = true;
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}
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game_focus_toggle_valid = binds[RARCH_GAME_FOCUS_TOGGLE].valid;
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/* Allows rarch_focus_toggle hotkey to still work
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* even though every hotkey is blocked */
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if (check_input_driver_block_hotkey(
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focus_normal, focus_binds_auto) && game_focus_toggle_valid)
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if (binds[RARCH_GAME_FOCUS_TOGGLE].valid)
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{
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if (current_input->input_state(current_input_data, joypad_info, &binds, 0,
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RETRO_DEVICE_JOYPAD, 0, RARCH_GAME_FOCUS_TOGGLE))
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input_driver_block_hotkey = false;
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const struct retro_keybind *focus_binds_auto =
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&input_autoconf_binds[0][RARCH_GAME_FOCUS_TOGGLE];
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const struct retro_keybind *focus_normal =
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&binds[RARCH_GAME_FOCUS_TOGGLE];
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/* Allows rarch_focus_toggle hotkey to still work
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* even though every hotkey is blocked */
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if (check_input_driver_block_hotkey(
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focus_normal, focus_binds_auto))
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{
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if (current_input->input_state(current_input_data, joypad_info, &binds, 0,
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RETRO_DEVICE_JOYPAD, 0, RARCH_GAME_FOCUS_TOGGLE))
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input_driver_block_hotkey = false;
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}
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}
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for (i = 0; i < RARCH_BIND_LIST_END; i++)
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@ -1141,7 +1145,8 @@ void input_get_state_for_port(void *data, unsigned port, input_bits_t *p_new_sta
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{
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bool bit_pressed = false;
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if (input_driver_input_state(joypad_info, libretro_input_binds, port, RETRO_DEVICE_JOYPAD, 0, i) != 0)
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if (input_driver_input_state(joypad_info, libretro_input_binds,
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port, RETRO_DEVICE_JOYPAD, 0, i) != 0)
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bit_pressed = true;
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if (bit_pressed)
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