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Reorder structs for alignment
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@ -83,63 +83,75 @@ enum gfx_wrap_type
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struct gfx_fbo_scale
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struct gfx_fbo_scale
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{
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{
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enum gfx_scale_type type_x;
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unsigned abs_x;
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enum gfx_scale_type type_y;
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unsigned abs_y;
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float scale_x;
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float scale_x;
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float scale_y;
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float scale_y;
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enum gfx_scale_type type_x;
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enum gfx_scale_type type_y;
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bool fp_fbo;
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bool fp_fbo;
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bool srgb_fbo;
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bool srgb_fbo;
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bool valid;
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bool valid;
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unsigned abs_x;
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unsigned abs_y;
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};
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};
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struct video_shader_parameter
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struct video_shader_parameter
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{
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{
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char id[64];
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int pass;
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char desc[64];
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float current;
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float current;
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float minimum;
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float minimum;
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float initial;
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float initial;
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float maximum;
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float maximum;
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float step;
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float step;
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int pass;
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char id[64];
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char desc[64];
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};
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};
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struct video_shader_pass
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struct video_shader_pass
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{
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{
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struct gfx_fbo_scale fbo; /* unsigned alignment */
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unsigned filter;
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unsigned frame_count_mod;
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enum gfx_wrap_type wrap;
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struct
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struct
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{
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{
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char path[PATH_MAX_LENGTH];
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struct
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struct
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{
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{
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char *vertex; /* Dynamically allocated. Must be free'd. */
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char *vertex; /* Dynamically allocated. Must be free'd. */
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char *fragment; /* Dynamically allocated. Must be free'd. */
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char *fragment; /* Dynamically allocated. Must be free'd. */
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} string;
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} string;
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char path[PATH_MAX_LENGTH];
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} source;
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} source;
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char alias[64];
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char alias[64];
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struct gfx_fbo_scale fbo;
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enum gfx_wrap_type wrap;
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bool mipmap;
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bool mipmap;
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unsigned filter;
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unsigned frame_count_mod;
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bool feedback;
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bool feedback;
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};
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};
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struct video_shader_lut
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struct video_shader_lut
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{
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{
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unsigned filter;
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enum gfx_wrap_type wrap;
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char id[64];
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char id[64];
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char path[PATH_MAX_LENGTH];
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char path[PATH_MAX_LENGTH];
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enum gfx_wrap_type wrap;
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bool mipmap;
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bool mipmap;
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unsigned filter;
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};
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};
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/* This is pretty big, shouldn't be put on the stack.
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/* This is pretty big, shouldn't be put on the stack.
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* Avoid lots of allocation for convenience. */
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* Avoid lots of allocation for convenience. */
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struct video_shader
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struct video_shader
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{
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{
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struct video_shader_parameter parameters[GFX_MAX_PARAMETERS]; /* int alignment */
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/* If < 0, no feedback pass is used. Otherwise,
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* the FBO after pass #N is passed a texture to next frame. */
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int feedback_pass;
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int history_size;
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struct video_shader_pass pass[GFX_MAX_SHADERS]; /* unsigned alignment */
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struct video_shader_lut lut[GFX_MAX_TEXTURES]; /* unsigned alignment */
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unsigned passes;
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unsigned luts;
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unsigned num_parameters;
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unsigned variables;
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char prefix[64];
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char prefix[64];
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char path[PATH_MAX_LENGTH];
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char path[PATH_MAX_LENGTH];
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@ -147,19 +159,6 @@ struct video_shader
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/* indicative of whether shader was modified -
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/* indicative of whether shader was modified -
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* for instance from the menus */
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* for instance from the menus */
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bool modified;
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bool modified;
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unsigned passes;
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unsigned luts;
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unsigned num_parameters;
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unsigned variables;
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/* If < 0, no feedback pass is used. Otherwise,
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* the FBO after pass #N is passed a texture to next frame. */
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int feedback_pass;
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int history_size;
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struct video_shader_pass pass[GFX_MAX_SHADERS];
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struct video_shader_lut lut[GFX_MAX_TEXTURES];
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struct video_shader_parameter parameters[GFX_MAX_PARAMETERS];
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};
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};
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/**
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/**
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