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https://github.com/libretro/RetroArch
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retroarch.cfg: Add section for directory settings
- Adds a section for directory/path settings - Adds settings for `recording_output_directory` and `recording_config_directory` All settings in `directory` section are accessible from RGUI
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retroarch.cfg
162
retroarch.cfg
@ -1,33 +1,9 @@
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## Skeleton config file for RetroArch
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
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# This will be overridden by explicit command line options.
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# savefile_directory =
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# Save all save states (*.state) to this directory.
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# This will be overridden by explicit command line options.
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# savestate_directory =
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# If set to a directory, content which is temporarily extracted
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# will be extracted to this directory.
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# cache_directory =
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# Save all downloaded files to this directory.
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# core_assets_directory =
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# Save all remapped controls to this directory.
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# input_remapping_directory =
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# Save all playlists/collections to this directory.
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# playlist_directory =
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# If set to a directory, the content history playlist will be saved
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# to this directory.
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# content_history_dir =
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# Saved queries are stored to this directory.
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# cursor_directory =
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# Automatically saves a savestate at the end of RetroArch's lifetime.
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# The path is $SRAM_PATH.auto.
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# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
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@ -40,12 +16,6 @@
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# Path to a libretro implementation.
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# libretro_path = "/path/to/libretro.so"
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# A directory for where to search for libretro core implementations.
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# libretro_directory =
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# A directory for where to search for libretro core information.
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# libretro_info_path =
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# Sets log level for libretro cores (GET_LOG_INTERFACE).
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# If a log level issued by a libretro core is below libretro_log_level, it is ignored.
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# DEBUG logs are always ignored unless verbose mode is activated (--verbose).
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@ -91,28 +61,10 @@
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# Number of entries that will be kept in content history file.
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# content_history_size = 100
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# Sets the "system" directory.
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# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
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# system_directory =
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# Sets start directory for menu file browser.
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# rgui_browser_directory =
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# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
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# Usually set by developers who bundle libretro/RetroArch apps to point to assets.
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# content_directory =
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# Assets directory. This location is queried by default when menu interfaces try to look for
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# loadable assets, etc.
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# assets_directory =
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# Dynamic wallpapers directory. The place to store the wallpapers dynamically
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# loaded by the menu depending on context.
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# dynamic_wallpapers_directory =
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# Thumbnails directory. To store thumbnail files.
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# thumbnails_directory =
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# Sets start directory for menu config browser.
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# rgui_config_directory =
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@ -258,15 +210,9 @@
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# Other shaders can still be loaded later in runtime.
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# video_shader_enable = false
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# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
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# video_shader_dir =
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# CPU-based video filter. Path to a dynamic library.
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# video_filter =
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# Defines a directory where CPU-based video filters are kept.
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# video_filter_dir =
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# Path to a font used for rendering messages. This path must be defined to enable fonts.
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# Do note that the _full_ path of the font is necessary!
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# video_font_path =
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@ -327,9 +273,6 @@ video_message_bgcolor_opacity = 1.0
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# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
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# audio_dsp_plugin =
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# Directory where DSP plugins are kept.
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# audio_filter_dir =
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# Will sync (block) on audio. Recommended.
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# audio_sync = true
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@ -358,9 +301,6 @@ video_message_bgcolor_opacity = 1.0
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#### Overlay
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# Defines a directory where overlays are kept for easy access.
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# overlay_directory =
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# Enable the overlay.
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# input_overlay_enable = true
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@ -423,14 +363,6 @@ video_message_bgcolor_opacity = 1.0
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# be used regardless of the value set here.
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# input_poll_type_behavior = 1
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# Directory for joypad autoconfigs.
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# If a joypad is plugged in, that joypad will be autoconfigured if a config file
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# corresponding to that joypad is present in joypad_autoconfig_dir.
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# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
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# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
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# Requires input_autodetect_enable to be enabled.
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# joypad_autoconfig_dir =
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# Sets which libretro device is used for a user.
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# Devices are indentified with a number.
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# This is normally saved by the menu.
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@ -786,6 +718,91 @@ video_message_bgcolor_opacity = 1.0
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# The requested MITM server to use.
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# netplay_mitm_server = "nyc"
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#### Directory
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# Sets the System/BIOS directory.
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# Implementations can query for this directory to load BIOSes, system-specific configs, etc.
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# system_directory =
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# Save all downloaded files to this directory.
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# core_assets_directory =
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# Assets directory. This location is queried by default when menu interfaces try to look for
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# loadable assets, etc.
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# assets_directory =
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# Dynamic wallpapers directory. The place to store the wallpapers dynamically
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# loaded by the menu depending on context.
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# dynamic_wallpapers_directory =
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# Thumbnails directory. To store thumbnail files.
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# thumbnails_directory =
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# File browser directory. Sets start directory for menu file browser.
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# rgui_browser_directory =
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# Core directory for libretro core implementations.
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# libretro_directory =
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# Core info directory for libretro core information.
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# libretro_info_path =
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# Path to content database directory.
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# content_database_path =
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# Saved queries are stored to this directory.
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# cursor_directory =
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# Path to cheat database directory.
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# cheat_database_path =
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# Defines a directory where CPU-based video filters are kept.
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# video_filter_dir =
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# Directory where DSP plugins are kept.
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# audio_filter_dir =
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# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
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# video_shader_dir =
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# Recording output directory. Where recordings are saved.
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# recording_output_directory =
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# Recording config directory. Where recording settings are kept.
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# recording_config_directory =
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# Overlay directory. Where overlays are kept for easy access.
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# overlay_directory =
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# Directory to dump screenshots to.
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# screenshot_directory =
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# Directory for joypad autoconfigs.
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# If a joypad is plugged in, that joypad will be autoconfigured if a config file
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# corresponding to that joypad is present in joypad_autoconfig_dir.
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# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
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# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
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# Requires input_autodetect_enable to be enabled.
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# joypad_autoconfig_dir =
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# Save all remapped controls to this directory.
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# input_remapping_directory =
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# Save all playlists/collections to this directory.
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# playlist_directory =
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
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# This will be overridden by explicit command line options.
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# savefile_directory =
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# Save all save states (*.state) to this directory.
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# This will be overridden by explicit command line options.
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# savestate_directory =
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# If set to a directory, content which is temporarily extracted
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# will be extracted to this directory.
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# cache_directory =
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#### Misc
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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@ -805,15 +822,6 @@ video_message_bgcolor_opacity = 1.0
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# The interval is measured in seconds. A value of 0 disables autosave.
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# autosave_interval =
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# Path to content database directory.
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# content_database_path =
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# Path to cheat database directory.
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# cheat_database_path =
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# Directory to dump screenshots to.
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# screenshot_directory =
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# Records video after CPU video filter.
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# video_post_filter_record = false
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