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https://github.com/libretro/RetroArch
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Update D3D8 codepath
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@ -21,8 +21,6 @@
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#include "../drivers/d3d.h"
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#include "../drivers/d3d.h"
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#include "../common/d3d_common.h"
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#include "../common/d3d_common.h"
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#include "../include/d3d8/d3dx8math.h"
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#include "../video_driver.h"
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#include "../video_driver.h"
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#include "../../configuration.h"
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#include "../../configuration.h"
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@ -12,9 +12,9 @@
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#ifndef DIRECT3D_VERSION
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#ifndef DIRECT3D_VERSION
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#define DIRECT3D_VERSION 0x0800
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#define DIRECT3D_VERSION 0x0800
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#endif //DIRECT3D_VERSION
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#endif /* DIRECT3D_VERSION */
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// include this file content only if compiling for DX8 interfaces
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/* include this file content only if compiling for DX8 interfaces */
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#if(DIRECT3D_VERSION >= 0x0800)
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#if(DIRECT3D_VERSION >= 0x0800)
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#if defined(_X86_) || defined(_IA64_)
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#if defined(_X86_) || defined(_IA64_)
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@ -47,13 +47,13 @@ typedef struct _D3DCAPS8
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DWORD AlphaCmpCaps;
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DWORD AlphaCmpCaps;
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DWORD ShadeCaps;
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DWORD ShadeCaps;
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DWORD TextureCaps;
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DWORD TextureCaps;
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DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
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DWORD TextureFilterCaps; /* D3DPTFILTERCAPS for IDirect3DTexture8's */
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DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
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DWORD CubeTextureFilterCaps; /* D3DPTFILTERCAPS for IDirect3DCubeTexture8's */
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DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
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DWORD VolumeTextureFilterCaps; /* D3DPTFILTERCAPS for IDirect3DVolumeTexture8's */
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DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
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DWORD TextureAddressCaps; /* D3DPTADDRESSCAPS for IDirect3DTexture8's */
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DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
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DWORD VolumeTextureAddressCaps; /* D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's */
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DWORD LineCaps; // D3DLINECAPS
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DWORD LineCaps; /* D3DLINECAPS */
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DWORD MaxTextureWidth, MaxTextureHeight;
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DWORD MaxTextureWidth, MaxTextureHeight;
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DWORD MaxVolumeExtent;
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DWORD MaxVolumeExtent;
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@ -84,31 +84,25 @@ typedef struct _D3DCAPS8
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float MaxPointSize;
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float MaxPointSize;
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DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
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DWORD MaxPrimitiveCount; /* max number of primitives per DrawPrimitive call */
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DWORD MaxVertexIndex;
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DWORD MaxVertexIndex;
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DWORD MaxStreams;
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DWORD MaxStreams;
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DWORD MaxStreamStride; // max stride for SetStreamSource
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DWORD MaxStreamStride; /* max stride for SetStreamSource */
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DWORD VertexShaderVersion;
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DWORD VertexShaderVersion;
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DWORD MaxVertexShaderConst; // number of vertex shader constant registers
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DWORD MaxVertexShaderConst; /* number of vertex shader constant registers */
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DWORD PixelShaderVersion;
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DWORD PixelShaderVersion;
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float MaxPixelShaderValue; // max value of pixel shader arithmetic component
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float MaxPixelShaderValue; /* max value of pixel shader arithmetic component */
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} D3DCAPS8;
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} D3DCAPS8;
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//
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/* BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS */
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// BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
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//
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//
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/* Caps */
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// Caps
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//
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#define D3DCAPS_READ_SCANLINE 0x00020000L
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#define D3DCAPS_READ_SCANLINE 0x00020000L
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//
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/* Caps2 */
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// Caps2
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//
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#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
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#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
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#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
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#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
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@ -117,19 +111,16 @@ typedef struct _D3DCAPS8
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
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//
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/* Caps3 */
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// Caps3
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//
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#define D3DCAPS3_RESERVED 0x8000001fL
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#define D3DCAPS3_RESERVED 0x8000001fL
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// Indicates that the device can respect the ALPHABLENDENABLE render state
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/* Indicates that the device can respect the ALPHABLENDENABLE render state
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// when fullscreen while using the FLIP or DISCARD swap effect.
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* when fullscreen while using the FLIP or DISCARD swap effect.
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// COPY and COPYVSYNC swap effects work whether or not this flag is set.
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* COPY and COPYVSYNC swap effects work whether or not this flag is set.
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*/
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
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#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
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//
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/* PresentationIntervals */
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// PresentationIntervals
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//
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
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#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
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#define D3DPRESENT_INTERVAL_ONE 0x00000001L
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#define D3DPRESENT_INTERVAL_ONE 0x00000001L
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#define D3DPRESENT_INTERVAL_TWO 0x00000002L
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#define D3DPRESENT_INTERVAL_TWO 0x00000002L
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@ -137,17 +128,14 @@ typedef struct _D3DCAPS8
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
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#define D3DPRESENT_INTERVAL_FOUR 0x00000008L
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
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#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
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//
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/* CursorCaps */
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// CursorCaps
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//
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/* Driver supports HW color cursor in at least hi-res modes(height >=400) */
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// Driver supports HW color cursor in at least hi-res modes(height >=400)
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#define D3DCURSORCAPS_COLOR 0x00000001L
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#define D3DCURSORCAPS_COLOR 0x00000001L
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// Driver supports HW cursor also in low-res modes(height < 400)
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/* Driver supports HW cursor also in low-res modes(height < 400) */
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#define D3DCURSORCAPS_LOWRES 0x00000002L
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#define D3DCURSORCAPS_LOWRES 0x00000002L
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//
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/* DevCaps */
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// DevCaps
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//
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
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#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
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#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
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#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
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@ -169,9 +157,7 @@ typedef struct _D3DCAPS8
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
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#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
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#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
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#define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
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//
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/* PrimitiveMiscCaps */
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// PrimitiveMiscCaps
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//
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#define D3DPMISCCAPS_MASKZ 0x00000002L
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#define D3DPMISCCAPS_MASKZ 0x00000002L
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#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
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#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
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#define D3DPMISCCAPS_CULLNONE 0x00000010L
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#define D3DPMISCCAPS_CULLNONE 0x00000010L
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@ -184,18 +170,14 @@ typedef struct _D3DCAPS8
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#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
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#define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
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#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
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#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
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//
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/* LineCaps */
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// LineCaps
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//
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#define D3DLINECAPS_TEXTURE 0x00000001L
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#define D3DLINECAPS_TEXTURE 0x00000001L
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#define D3DLINECAPS_ZTEST 0x00000002L
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#define D3DLINECAPS_ZTEST 0x00000002L
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#define D3DLINECAPS_BLEND 0x00000004L
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#define D3DLINECAPS_BLEND 0x00000004L
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#define D3DLINECAPS_ALPHACMP 0x00000008L
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#define D3DLINECAPS_ALPHACMP 0x00000008L
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#define D3DLINECAPS_FOG 0x00000010L
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#define D3DLINECAPS_FOG 0x00000010L
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//
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/* RasterCaps */
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// RasterCaps
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//
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#define D3DPRASTERCAPS_DITHER 0x00000001L
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#define D3DPRASTERCAPS_DITHER 0x00000001L
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#define D3DPRASTERCAPS_PAT 0x00000008L
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#define D3DPRASTERCAPS_PAT 0x00000008L
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#define D3DPRASTERCAPS_ZTEST 0x00000010L
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#define D3DPRASTERCAPS_ZTEST 0x00000010L
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@ -213,9 +195,7 @@ typedef struct _D3DCAPS8
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
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#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
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#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
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#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
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//
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/* ZCmpCaps, AlphaCmpCaps */
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// ZCmpCaps, AlphaCmpCaps
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//
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#define D3DPCMPCAPS_NEVER 0x00000001L
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#define D3DPCMPCAPS_NEVER 0x00000001L
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#define D3DPCMPCAPS_LESS 0x00000002L
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#define D3DPCMPCAPS_LESS 0x00000002L
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#define D3DPCMPCAPS_EQUAL 0x00000004L
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#define D3DPCMPCAPS_EQUAL 0x00000004L
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@ -225,9 +205,7 @@ typedef struct _D3DCAPS8
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
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#define D3DPCMPCAPS_ALWAYS 0x00000080L
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#define D3DPCMPCAPS_ALWAYS 0x00000080L
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//
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/* SourceBlendCaps, DestBlendCaps */
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// SourceBlendCaps, DestBlendCaps
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//
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#define D3DPBLENDCAPS_ZERO 0x00000001L
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#define D3DPBLENDCAPS_ZERO 0x00000001L
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#define D3DPBLENDCAPS_ONE 0x00000002L
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#define D3DPBLENDCAPS_ONE 0x00000002L
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
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@ -242,27 +220,24 @@ typedef struct _D3DCAPS8
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
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//
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/* ShadeCaps */
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// ShadeCaps
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//
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
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//
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/* TextureCaps */
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// TextureCaps
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//
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
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#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
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#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
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#define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
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#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
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#define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
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#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
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#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
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#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
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// Device can use non-POW2 textures if:
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/* Device can use non-POW2 textures if:
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// 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
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* 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
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// 2) D3DRS_WRAP(N) is zero for this texture's coordinates
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* 2) D3DRS_WRAP(N) is zero for this texture's coordinates
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// 3) mip mapping is not enabled (use magnification filter only)
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* 3) mip mapping is not enabled (use magnification filter only)
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*/
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
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#define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
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#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
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#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
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#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
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//
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/* TextureFilterCaps */
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// TextureFilterCaps
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//
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
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#define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
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#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
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@ -287,9 +260,7 @@ typedef struct _D3DCAPS8
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#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
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#define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
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#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
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#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
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//
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/* TextureAddressCaps */
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// TextureAddressCaps
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//
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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#define D3DPTADDRESSCAPS_WRAP 0x00000001L
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
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@ -297,9 +268,7 @@ typedef struct _D3DCAPS8
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
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#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
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//
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/* StencilCaps */
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// StencilCaps
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//
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#define D3DSTENCILCAPS_KEEP 0x00000001L
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#define D3DSTENCILCAPS_KEEP 0x00000001L
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#define D3DSTENCILCAPS_ZERO 0x00000002L
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#define D3DSTENCILCAPS_ZERO 0x00000002L
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#define D3DSTENCILCAPS_REPLACE 0x00000004L
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#define D3DSTENCILCAPS_REPLACE 0x00000004L
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@ -309,9 +278,7 @@ typedef struct _D3DCAPS8
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#define D3DSTENCILCAPS_INCR 0x00000040L
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#define D3DSTENCILCAPS_INCR 0x00000040L
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#define D3DSTENCILCAPS_DECR 0x00000080L
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#define D3DSTENCILCAPS_DECR 0x00000080L
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//
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/* TextureOpCaps */
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// TextureOpCaps
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//
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#define D3DTEXOPCAPS_DISABLE 0x00000001L
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#define D3DTEXOPCAPS_DISABLE 0x00000001L
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
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#define D3DTEXOPCAPS_SELECTARG1 0x00000002L
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
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#define D3DTEXOPCAPS_SELECTARG2 0x00000004L
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||||||
@ -339,16 +306,12 @@ typedef struct _D3DCAPS8
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|||||||
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
|
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
|
||||||
#define D3DTEXOPCAPS_LERP 0x02000000L
|
#define D3DTEXOPCAPS_LERP 0x02000000L
|
||||||
|
|
||||||
//
|
/* FVFCaps */
|
||||||
// FVFCaps
|
|
||||||
//
|
|
||||||
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
|
||||||
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
|
||||||
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
|
#define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
|
||||||
|
|
||||||
//
|
/* VertexProcessingCaps */
|
||||||
// VertexProcessingCaps
|
|
||||||
//
|
|
||||||
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
|
#define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
|
||||||
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
|
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
|
||||||
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
|
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
|
||||||
|
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