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(Shaders) should fix shader pass 1 always being changed instead
of the appropriate one
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@ -726,6 +726,7 @@ static int action_ok_shader_pass(const char *path,
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if (!driver.menu)
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if (!driver.menu)
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return -1;
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return -1;
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hack_shader_pass = type - MENU_SETTINGS_SHADER_PASS_0;
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menu_list_push_stack_refresh(
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menu_list_push_stack_refresh(
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driver.menu->menu_list,
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driver.menu->menu_list,
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g_settings.video.shader_dir,
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g_settings.video.shader_dir,
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