(Shaders) should fix shader pass 1 always being changed instead

of the appropriate one
This commit is contained in:
twinaphex 2014-10-25 08:39:30 +02:00
parent b38039723b
commit bcb365309a

View File

@ -726,6 +726,7 @@ static int action_ok_shader_pass(const char *path,
if (!driver.menu)
return -1;
hack_shader_pass = type - MENU_SETTINGS_SHADER_PASS_0;
menu_list_push_stack_refresh(
driver.menu->menu_list,
g_settings.video.shader_dir,