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https://github.com/libretro/RetroArch
synced 2025-01-27 12:35:23 +00:00
(Xbox 1/PS3) more menu compatibility tweaks
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a32fee16f4
commit
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@ -51,6 +51,8 @@
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#if defined(__CELLOS_LV2__)
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#if defined(__CELLOS_LV2__)
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#include "../../gfx/context/ps3_ctx.h"
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#include "../../gfx/context/ps3_ctx.h"
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#elif defined(_XBOX)
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#include "../../gfx/context/xdk_ctx.h"
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#endif
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#endif
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#if defined(HAVE_CG)
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#if defined(HAVE_CG)
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@ -607,6 +609,7 @@ static void display_menubar(menu *current_menu)
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float x_position = POSITION_X;
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float x_position = POSITION_X;
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#ifdef _XBOX1
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#ifdef _XBOX1
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float current_y_position = m_menuMainRomListPos_y;
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float font_size = m_menuMainRomListPos_y;
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float font_size = m_menuMainRomListPos_y;
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#else
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#else
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float font_size = HARDCODE_FONT_SIZE;
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float font_size = HARDCODE_FONT_SIZE;
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@ -2298,6 +2301,7 @@ void menu_loop(void)
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do
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do
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{
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{
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RARCH_LOG("reaches here #0\n");
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//first button input frame
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//first button input frame
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uint64_t input_state_first_frame = 0;
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uint64_t input_state_first_frame = 0;
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uint64_t input_state = 0;
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uint64_t input_state = 0;
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@ -2407,6 +2411,8 @@ void menu_loop(void)
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}
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}
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}
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}
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RARCH_LOG("reaches here #1\n");
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gfx_ctx_clear();
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gfx_ctx_clear();
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if(current_menu->enum_id == INGAME_MENU_RESIZE && (trig_state & RETRO_DEVICE_ID_JOYPAD_Y) || current_menu->enum_id == INGAME_MENU_SCREENSHOT)
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if(current_menu->enum_id == INGAME_MENU_RESIZE && (trig_state & RETRO_DEVICE_ID_JOYPAD_Y) || current_menu->enum_id == INGAME_MENU_SCREENSHOT)
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@ -2471,6 +2477,8 @@ void menu_loop(void)
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break;
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break;
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}
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}
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RARCH_LOG("reaches here #1.1\n");
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float x_position = POSITION_X;
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float x_position = POSITION_X;
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float starting_y_position = POSITION_Y_START;
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float starting_y_position = POSITION_Y_START;
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float y_position_increment = POSITION_Y_INCREMENT;
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float y_position_increment = POSITION_Y_INCREMENT;
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@ -2488,6 +2496,8 @@ void menu_loop(void)
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old_state = input_state_first_frame;
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old_state = input_state_first_frame;
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RARCH_LOG("reaches here #1.2\n");
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if(IS_TIMER_EXPIRED(device_ptr))
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if(IS_TIMER_EXPIRED(device_ptr))
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{
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{
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// if we want to force goto the emulation loop, skip this
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// if we want to force goto the emulation loop, skip this
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@ -2516,6 +2526,7 @@ void menu_loop(void)
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SET_TIMER_EXPIRATION(device_ptr, 30);
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SET_TIMER_EXPIRATION(device_ptr, 30);
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}
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}
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#ifndef _XBOX1
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const char * message = msg_queue_pull(g_extern.msg_queue);
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const char * message = msg_queue_pull(g_extern.msg_queue);
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float message_y_position = 0.75f;
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float message_y_position = 0.75f;
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float message_scale = 1.05f;
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float message_scale = 1.05f;
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@ -2525,19 +2536,26 @@ void menu_loop(void)
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render_msg_place_func(g_settings.video.msg_pos_x, message_y_position, message_scale, WHITE, message);
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render_msg_place_func(g_settings.video.msg_pos_x, message_y_position, message_scale, WHITE, message);
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render_msg_post_func();
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render_msg_post_func();
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}
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}
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#endif
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RARCH_LOG("reaches here #1.3\n");
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gfx_ctx_swap_buffers();
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gfx_ctx_swap_buffers();
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#ifdef HAVE_SYSUTILS
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#ifdef HAVE_SYSUTILS
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cellSysutilCheckCallback();
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cellSysutilCheckCallback();
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#endif
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#endif
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#ifdef _XBOX1
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RARCH_LOG("reaches here #1.4\n");
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device_ptr->frame_count++;
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#endif
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#ifndef _XBOX1
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if(current_menu->enum_id == INGAME_MENU_RESIZE && (old_state & (1 << RETRO_DEVICE_ID_JOYPAD_Y)) || current_menu->enum_id == INGAME_MENU_SCREENSHOT)
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if(current_menu->enum_id == INGAME_MENU_RESIZE && (old_state & (1 << RETRO_DEVICE_ID_JOYPAD_Y)) || current_menu->enum_id == INGAME_MENU_SCREENSHOT)
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{ }
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{ }
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else
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else
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gfx_ctx_set_blend(false);
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gfx_ctx_set_blend(false);
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#endif
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RARCH_LOG("reaches here #1.5\n");
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RARCH_LOG("reaches here #2\n");
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}while(g_console.menu_enable);
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}while(g_console.menu_enable);
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#ifdef __CELLOS_LV2__
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#ifdef __CELLOS_LV2__
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@ -657,7 +657,7 @@ static void browser_render(filebrowser_t *b, float current_x, float current_y, f
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DEVICE_CAST device_ptr = (DEVICE_CAST)driver.video_data;
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DEVICE_CAST device_ptr = (DEVICE_CAST)driver.video_data;
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unsigned file_count = b->current_dir.list->size;
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unsigned file_count = b->current_dir.list->size;
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unsigned current_index, page_number, page_base, i;
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unsigned int current_index, page_number, page_base, i;
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float currentX, currentY, ySpacing;
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float currentX, currentY, ySpacing;
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current_index = b->current_dir.ptr;
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current_index = b->current_dir.ptr;
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