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(D3D PC) Fix RGUI
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@ -518,7 +518,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
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{
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!overlay || !overlay->tex || !g_settings.input.overlay_enable)
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if (!overlay || !overlay->tex)
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return;
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return;
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struct overlay_vertex
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struct overlay_vertex
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@ -767,7 +767,7 @@ static bool d3d_frame(void *data, const void *frame,
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#endif
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#endif
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#ifdef HAVE_OVERLAY
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#ifdef HAVE_OVERLAY
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if (d3d->overlays_enabled)
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if (d3d->overlays_enabled && g_settings.input.overlay_enable)
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{
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{
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for (unsigned i = 0; i < d3d->overlays.size(); i++)
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for (unsigned i = 0; i < d3d->overlays.size(); i++)
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d3d_overlay_render(d3d, &d3d->overlays[i]);
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d3d_overlay_render(d3d, &d3d->overlays[i]);
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