(D3D PC) Fix RGUI

This commit is contained in:
twinaphex 2014-06-14 15:43:14 +02:00
parent c5c6223d3f
commit bc4fb72830

View File

@ -518,7 +518,7 @@ static void d3d_overlay_render(void *data, overlay_t *overlay)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
if (!overlay || !overlay->tex || !g_settings.input.overlay_enable) if (!overlay || !overlay->tex)
return; return;
struct overlay_vertex struct overlay_vertex
@ -767,7 +767,7 @@ static bool d3d_frame(void *data, const void *frame,
#endif #endif
#ifdef HAVE_OVERLAY #ifdef HAVE_OVERLAY
if (d3d->overlays_enabled) if (d3d->overlays_enabled && g_settings.input.overlay_enable)
{ {
for (unsigned i = 0; i < d3d->overlays.size(); i++) for (unsigned i = 0; i < d3d->overlays.size(); i++)
d3d_overlay_render(d3d, &d3d->overlays[i]); d3d_overlay_render(d3d, &d3d->overlays[i]);