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https://github.com/libretro/RetroArch
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Hopefully make conversions more portable ...
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parent
54dc289cde
commit
bb93f20be9
50
gfx/sdl.c
50
gfx/sdl.c
@ -220,23 +220,19 @@ static void* sdl_gfx_init(const video_info_t *video, const input_driver_t **inpu
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SDL_ShowCursor(SDL_DISABLE);
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const SDL_PixelFormat *fmt = vid->screen->format;
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if (!g_settings.video.force_16bit && (vid->rgb32 || vid->upsample))
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{
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// I would prefer some other masks, but apparently SDL doesn't give a shit what the masks are :(
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// TODO: Make this work in all cases.
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vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 256 * video->input_scale, 256 * video->input_scale, 32,
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0xff0000u, 0xff00u, 0xffu, 0);
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const SDL_PixelFormat *fmt = vid->buffer->format;
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SSNES_LOG("[Debug]: SDL Pixel format: Rmask = 0x%08x, Gmask = 0x%08x, Bmask = 0x%08x, Amask = 0x%08x\n",
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(unsigned)fmt->Rmask, (unsigned)fmt->Gmask, (unsigned)fmt->Bmask, (unsigned)fmt->Amask);
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fmt->Rmask, fmt->Bmask, fmt->Gmask, fmt->Amask);
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}
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else
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{
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// This seems to work though.
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vid->buffer = SDL_CreateRGBSurface(SDL_SWSURFACE, 256 * video->input_scale, 256 * video->input_scale, 15,
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0x7c00, 0x03e0, 0x001f, 0);
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fmt->Rmask, fmt->Gmask, fmt->Bmask, fmt->Amask);
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}
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SSNES_LOG("[Debug]: SDL Pixel format: Rshift = %u, Gmask = %u, Bmask = %u\n",
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(unsigned)fmt->Rshift, (unsigned)fmt->Gshift, (unsigned)fmt->Bshift);
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if (!vid->buffer)
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{
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@ -265,45 +261,41 @@ error:
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return NULL;
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}
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// TODO: Not sure if endianness is preserved for SDL.
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// This seems to work, but not quite sure if it'll work on any platform.
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static inline uint16_t conv_pixel_32_15(uint32_t pix)
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static inline uint16_t conv_pixel_32_15(uint32_t pix, const SDL_PixelFormat *fmt)
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{
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uint16_t r = (pix & 0xf8000000) >> 17;
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uint16_t g = (pix & 0x00f80000) >> 14;
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uint16_t b = (pix & 0x0000f800) >> 11;
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uint16_t r = ((pix & 0xf8000000) >> 27) << fmt->Rshift;
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uint16_t g = ((pix & 0x00f80000) >> 19) << fmt->Gshift;
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uint16_t b = ((pix & 0x0000f800) >> 11) << fmt->Bshift;
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return r | g | b;
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}
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static inline uint32_t conv_pixel_15_32(uint16_t pix)
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static inline uint32_t conv_pixel_15_32(uint16_t pix, const SDL_PixelFormat *fmt)
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{
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uint32_t r = ((pix >> 10) & 0x1f) << 19;
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uint32_t g = ((pix >> 5) & 0x1f) << 11;
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uint32_t b = ((pix >> 0) & 0x1f) << 3;
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uint32_t r = ((pix >> 10) & 0x1f) << (fmt->Rshift + 3);
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uint32_t g = ((pix >> 5) & 0x1f) << (fmt->Gshift + 3);
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uint32_t b = ((pix >> 0) & 0x1f) << (fmt->Bshift + 3);
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return r | g | b;
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}
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static void convert_32bit_15bit(uint16_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch)
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static void convert_32bit_15bit(uint16_t *out, unsigned outpitch, const uint32_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt)
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{
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for (unsigned y = 0; y < height; y++)
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{
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for (unsigned x = 0; x < width; x++)
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{
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out[x] = conv_pixel_32_15(input[x]);
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}
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out[x] = conv_pixel_32_15(input[x], fmt);
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out += outpitch >> 1;
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input += pitch >> 2;
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}
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}
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static void convert_15bit_32bit(uint32_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch)
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static void convert_15bit_32bit(uint32_t *out, unsigned outpitch, const uint16_t *input, unsigned width, unsigned height, unsigned pitch, const SDL_PixelFormat *fmt)
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{
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for (unsigned y = 0; y < height; y++)
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{
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for (unsigned x = 0; x < width; x++)
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{
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out[x] = conv_pixel_15_32(input[x]);
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}
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out[x] = conv_pixel_15_32(input[x], fmt);
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out += outpitch >> 2;
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input += pitch >> 1;
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}
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@ -320,7 +312,7 @@ static bool sdl_gfx_frame(void *data, const void* frame, unsigned width, unsigne
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// 15-bit -> 32-bit (Sometimes 15-bit won't work on "modern" OSes :\)
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if (vid->upsample)
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{
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convert_15bit_32bit(vid->buffer->pixels, vid->buffer->pitch, frame, width, height, pitch);
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convert_15bit_32bit(vid->buffer->pixels, vid->buffer->pitch, frame, width, height, pitch, vid->screen->format);
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}
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// 15-bit -> 15-bit
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else if (!vid->rgb32)
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@ -335,7 +327,7 @@ static bool sdl_gfx_frame(void *data, const void* frame, unsigned width, unsigne
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// 32-bit -> 15-bit
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else if (vid->rgb32 && g_settings.video.force_16bit)
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{
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convert_32bit_15bit(vid->buffer->pixels, vid->buffer->pitch, frame, width, height, pitch);
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convert_32bit_15bit(vid->buffer->pixels, vid->buffer->pitch, frame, width, height, pitch, vid->screen->format);
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}
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// 32-bit -> 32-bit
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else
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