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(Xbox 1) Uses gfx_ctx_clear now
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@ -893,14 +893,16 @@ void menu_loop(void)
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trig_state = input_state; //second input frame set as current frame
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}
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}
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device_ptr->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
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D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
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gfx_ctx_clear();
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#ifdef _XBOX1
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device_ptr->frame_count++;
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device_ptr->d3d_render_device->BeginScene();
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device_ptr->d3d_render_device->SetFlickerFilter(1);
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device_ptr->d3d_render_device->SetSoftDisplayFilter(1);
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#endif
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filebrowser_t * fb = &browser;
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