(Xbox 1) Uses gfx_ctx_clear now

This commit is contained in:
twinaphex 2012-08-03 06:20:43 +02:00
parent dc21864405
commit bb4a516f6f

View File

@ -893,14 +893,16 @@ void menu_loop(void)
trig_state = input_state; //second input frame set as current frame
}
}
device_ptr->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0);
gfx_ctx_clear();
#ifdef _XBOX1
device_ptr->frame_count++;
device_ptr->d3d_render_device->BeginScene();
device_ptr->d3d_render_device->SetFlickerFilter(1);
device_ptr->d3d_render_device->SetSoftDisplayFilter(1);
#endif
filebrowser_t * fb = &browser;