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https://github.com/libretro/RetroArch
synced 2025-04-11 00:44:20 +00:00
Style nits
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3f265360db
commit
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@ -70,11 +70,13 @@ void menu_shader_manager_init(menu_handle_t *menu)
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}
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else
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{
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strlcpy(menu->default_glslp, "menu.glslp", sizeof(menu->default_glslp));
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strlcpy(menu->default_cgp, "menu.cgp", sizeof(menu->default_cgp));
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strlcpy(menu->default_glslp, "menu.glslp",
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sizeof(menu->default_glslp));
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strlcpy(menu->default_cgp, "menu.cgp",
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sizeof(menu->default_cgp));
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}
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ext = path_get_extension(settings->video.shader_path);
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ext = path_get_extension(settings->video.shader_path);
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ext_hash = menu_hash_calculate(ext);
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switch (ext_hash)
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@ -86,7 +88,8 @@ void menu_shader_manager_init(menu_handle_t *menu)
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{
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if (video_shader_read_conf_cgp(conf, shader))
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{
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video_shader_resolve_relative(shader, settings->video.shader_path);
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video_shader_resolve_relative(shader,
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settings->video.shader_path);
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video_shader_resolve_parameters(conf, shader);
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}
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config_file_free(conf);
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@ -153,13 +156,12 @@ void menu_shader_manager_set_preset(struct video_shader *shader,
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/* Makes sure that we use Menu Preset shader on driver reinit.
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* Only do this when the cgp actually works to avoid potential errors. */
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strlcpy(settings->video.shader_path, preset_path ? preset_path : "",
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strlcpy(settings->video.shader_path,
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preset_path ? preset_path : "",
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sizeof(settings->video.shader_path));
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settings->video.shader_enable = true;
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if (!preset_path)
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return;
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if (!shader)
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if (!preset_path || !shader)
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return;
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/* Load stored Preset into menu on success.
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@ -232,7 +234,8 @@ void menu_shader_manager_save_preset(
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strlcpy(buffer, basename, sizeof(buffer));
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/* Append extension automatically as appropriate. */
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if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp"))
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if ( !strstr(basename, ".cgp")
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&& !strstr(basename, ".glslp"))
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{
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switch (type)
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{
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@ -269,7 +272,9 @@ void menu_shader_manager_save_preset(
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if (!*dirs[d])
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continue;
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fill_pathname_join(preset_path, dirs[d], buffer, sizeof(preset_path));
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fill_pathname_join(preset_path, dirs[d],
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buffer, sizeof(preset_path));
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if (config_file_write(conf, preset_path))
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{
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RARCH_LOG("Saved shader preset to %s.\n", preset_path);
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