Build fixes

This commit is contained in:
twinaphex 2015-01-12 23:38:21 +01:00
parent 7f6a9fe594
commit ba5a31e33b
11 changed files with 13 additions and 1070 deletions

View File

@ -377,7 +377,7 @@ ifeq ($(HAVE_OPENGL), 1)
gfx/video_context_driver.o \
gfx/drivers_context/gfx_null_ctx.o \
gfx/font_gl_driver.o \
gfx/fonts/gl_raster_font.o \
gfx/drivers_font/gl_raster_font.o \
libretro-sdk/gfx/math/matrix_4x4.o \
gfx/video_state_tracker.o \
libretro-sdk/glsym/rglgen.o
@ -513,7 +513,7 @@ ifeq ($(HAVE_D3D9), 1)
gfx/d3d/render_chain.o \
gfx/d3d/d3d_wrapper.o \
gfx/font_d3d_driver.o \
gfx/fonts/d3d_w32_font.o \
gfx/drivers_font/d3d_w32_font.o \
gfx/drivers_context/d3d_ctx.o
DEFINES += -DHAVE_WIN32_D3D9
LIBS += -ld3d9 -ld3dx9 -ldxguid

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@ -78,7 +78,8 @@ clean:
rm -f gfx/d3d/*.o
rm -f gfx/drivers_context/*.o
rm -f gfx/math/*.o
rm -f gfx/fonts/*.o
rm -f gfx/drivers_font/*.o
rm -f gfx/drivers_font_renderer/*.o
rm -f gfx/py_state/*.o
rm -f gfx/rpng/*.o
rm -f gfx/glsym/*.o

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@ -40,7 +40,8 @@ clean:
rm -f audio/*.o
rm -f conf/*.o
rm -f gfx/*.o
rm -f gfx/fonts/*.o
rm -f gfx/drivers_font/*.o
rm -f gfx/drivers_font_renderer/*.o
rm -f gfx/drivers_context/*.o
rm -f gfx/py_state/*.o
rm -f compat/*.o

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@ -17,7 +17,7 @@
#include "../../driver.h"
#include "../../general.h"
#include "../fonts/bitmap.h"
#include "../drivers_font_renderer/bitmap.h"
#include "../../menu/menu.h"
#include "../gfx_common.h"

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@ -1,92 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../d3d/d3d.h"
#include "../font_d3d_driver.h"
#include "../gfx_common.h"
#include "../../general.h"
static LPD3DXFONT d3d_font;
static bool d3dfonts_w32_init_font(void *data,
const char *font_path, unsigned font_size)
{
uint32_t r, g, b;
d3d_video_t *d3d = (d3d_video_t*)data;
D3DXFONT_DESC desc = {
static_cast<int>(font_size), 0, 400, 0,
false, DEFAULT_CHARSET,
OUT_TT_PRECIS,
CLIP_DEFAULT_PRECIS,
DEFAULT_PITCH,
"Verdana" // Hardcode ftl :(
};
(void)font_path;
r = static_cast<uint32_t>(g_settings.video.msg_color_r * 255) & 0xff;
g = static_cast<uint32_t>(g_settings.video.msg_color_g * 255) & 0xff;
b = static_cast<uint32_t>(g_settings.video.msg_color_b * 255) & 0xff;
d3d->font_color = D3DCOLOR_XRGB(r, g, b);
return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d_font));
}
static void d3dfonts_w32_deinit_font(void *data)
{
(void)data;
if (d3d_font)
d3d_font->Release();
d3d_font = NULL;
}
static void d3dfonts_w32_render_msg(void *data, const char *msg,
const struct font_params *params)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (!d3d)
return;
if (!msg)
return;
if (!(SUCCEEDED(d3d->dev->BeginScene())))
return;
d3d_font->DrawTextA(NULL,
msg,
-1,
&d3d->font_rect_shifted,
DT_LEFT,
((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000);
d3d_font->DrawTextA(NULL,
msg,
-1,
&d3d->font_rect,
DT_LEFT,
d3d->font_color | 0xff000000);
d3d->dev->EndScene();
}
d3d_font_renderer_t d3d_win32_font = {
d3dfonts_w32_init_font,
d3dfonts_w32_deinit_font,
d3dfonts_w32_render_msg,
"d3d-fonts-w32",
};

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@ -1,298 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../gfx_common.h"
#include "../gl_common.h"
#include "../video_shader_driver.h"
#define emit(c, vx, vy) do { \
font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \
font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \
font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \
font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \
font_color[ 4 * (6 * i + c) + 0] = color[0]; \
font_color[ 4 * (6 * i + c) + 1] = color[1]; \
font_color[ 4 * (6 * i + c) + 2] = color[2]; \
font_color[ 4 * (6 * i + c) + 3] = color[3]; \
} while(0)
#define MAX_MSG_LEN_CHUNK 64
typedef struct
{
gl_t *gl;
GLuint tex;
unsigned tex_width, tex_height;
const font_renderer_driver_t *font_driver;
void *font_data;
} gl_raster_t;
static void *gl_raster_font_init_font(void *gl_data,
const char *font_path, float font_size)
{
unsigned width, height;
uint8_t *tmp_buffer;
const struct font_atlas *atlas = NULL;
gl_raster_t *font = (gl_raster_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
font->gl = (gl_t*)gl_data;
if (!font_renderer_create_default(&font->font_driver,
&font->font_data, font_path, font_size))
{
RARCH_WARN("Couldn't init font renderer.\n");
free(font);
return NULL;
}
glGenTextures(1, &font->tex);
glBindTexture(GL_TEXTURE_2D, font->tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
atlas = font->font_driver->get_atlas(font->font_data);
width = next_pow2(atlas->width);
height = next_pow2(atlas->height);
/* Ideally, we'd use single component textures, but the
* difference in ways to do that between core GL and GLES/legacy GL
* is too great to bother going down that route. */
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
tmp_buffer = (uint8_t*)malloc(atlas->width * atlas->height * 4);
if (tmp_buffer)
{
unsigned i;
uint8_t *dst = tmp_buffer;
const uint8_t *src = atlas->buffer;
for (i = 0; i < atlas->width * atlas->height; i++)
{
*dst++ = 0xff;
*dst++ = 0xff;
*dst++ = 0xff;
*dst++ = *src++;
}
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, atlas->width,
atlas->height, GL_RGBA, GL_UNSIGNED_BYTE, tmp_buffer);
free(tmp_buffer);
}
font->tex_width = width;
font->tex_height = height;
glBindTexture(GL_TEXTURE_2D, font->gl->texture[font->gl->tex_index]);
return font;
}
static void gl_raster_font_free_font(void *data)
{
gl_raster_t *font = (gl_raster_t*)data;
if (!font)
return;
if (font->font_driver && font->font_data)
font->font_driver->free(font->font_data);
glDeleteTextures(1, &font->tex);
free(font);
}
static void render_message(gl_raster_t *font, const char *msg, GLfloat scale,
const GLfloat color[4], GLfloat pos_x, GLfloat pos_y)
{
int x, y, delta_x, delta_y;
float inv_tex_size_x, inv_tex_size_y, inv_win_width, inv_win_height;
unsigned i, msg_len_full, msg_len;
GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK];
GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK];
GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK];
gl_t *gl = font->gl;
glBindTexture(GL_TEXTURE_2D, font->tex);
msg_len_full = strlen(msg);
msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
x = roundf(pos_x * gl->vp.width);
y = roundf(pos_y * gl->vp.height);
delta_x = 0;
delta_y = 0;
inv_tex_size_x = 1.0f / font->tex_width;
inv_tex_size_y = 1.0f / font->tex_height;
inv_win_width = 1.0f / font->gl->vp.width;
inv_win_height = 1.0f / font->gl->vp.height;
while (msg_len_full)
{
/* Rebind shaders so attrib cache gets reset. */
if (gl->shader && gl->shader->use)
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
for (i = 0; i < msg_len; i++)
{
int off_x, off_y, tex_x, tex_y, width, height;
const struct font_glyph *glyph =
font->font_driver->get_glyph(font->font_data, (uint8_t)msg[i]);
if (!glyph)
glyph = font->font_driver->get_glyph(font->font_data, '?'); /* Do something smarter here ... */
if (!glyph)
continue;
off_x = glyph->draw_offset_x;
off_y = glyph->draw_offset_y;
tex_x = glyph->atlas_offset_x;
tex_y = glyph->atlas_offset_y;
width = glyph->width;
height = glyph->height;
emit(0, 0, 1); /* Bottom-left */
emit(1, 1, 1); /* Bottom-right */
emit(2, 0, 0); /* Top-left */
emit(3, 1, 0); /* Top-right */
emit(4, 0, 0); /* Top-left */
emit(5, 1, 1); /* Bottom-right */
#undef emit
delta_x += glyph->advance_x;
delta_y -= glyph->advance_y;
}
gl->coords.tex_coord = font_tex_coords;
gl->coords.vertex = font_vertex;
gl->coords.color = font_color;
gl->coords.vertices = 6 * msg_len;
gl->shader->set_coords(&gl->coords);
gl->shader->set_mvp(gl, &gl->mvp_no_rot);
glDrawArrays(GL_TRIANGLES, 0, 6 * msg_len);
msg_len_full -= msg_len;
msg += msg_len;
msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK);
}
/* Post - Go back to old rendering path. */
gl->coords.vertex = gl->vertex_ptr;
gl->coords.tex_coord = gl->tex_info.coord;
gl->coords.color = gl->white_color_ptr;
gl->coords.vertices = 4;
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
}
static void gl_raster_font_render_msg(void *data, const char *msg,
const struct font_params *params)
{
GLfloat x, y, scale, drop_mod;
GLfloat color[4], color_dark[4];
int drop_x, drop_y;
bool full_screen;
gl_t *gl = NULL;
gl_raster_t *font = (gl_raster_t*)data;
if (!font)
return;
gl = font->gl;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
full_screen = params->full_screen;
drop_x = params->drop_x;
drop_y = params->drop_y;
drop_mod = params->drop_mod;
color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f;
color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f;
color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f;
color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f;
/* If alpha is 0.0f, turn it into default 1.0f */
if (color[3] <= 0.0f)
color[3] = 1.0f;
}
else
{
x = g_settings.video.msg_pos_x;
y = g_settings.video.msg_pos_y;
scale = 1.0f;
full_screen = false;
color[0] = g_settings.video.msg_color_r;
color[1] = g_settings.video.msg_color_g;
color[2] = g_settings.video.msg_color_b;
color[3] = 1.0f;
drop_x = -2;
drop_y = -2;
drop_mod = 0.3f;
}
gl_set_viewport(gl, gl->win_width, gl->win_height,
full_screen, false);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
if (drop_x || drop_y)
{
color_dark[0] = color[0] * drop_mod;
color_dark[1] = color[1] * drop_mod;
color_dark[2] = color[2] * drop_mod;
color_dark[3] = color[3];
render_message(font, msg, scale, color_dark,
x + scale * drop_x / gl->vp.width, y +
scale * drop_y / gl->vp.height);
}
render_message(font, msg, scale, color, x, y);
glDisable(GL_BLEND);
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
}
static const struct font_glyph *gl_raster_font_get_glyph(
void *data, uint32_t code)
{
gl_raster_t *font = (gl_raster_t*)data;
if (!font)
return NULL;
return font->font_driver->get_glyph((void*)font->font_driver, code);
}
gl_font_renderer_t gl_raster_font = {
gl_raster_font_init_font,
gl_raster_font_free_font,
gl_raster_font_render_msg,
"GL raster",
gl_raster_font_get_glyph,
};

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@ -1,104 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../font_renderer_driver.h"
#include "../gfx_common.h"
#include "../gl_common.h"
#if defined(SN_TARGET_PSP2)
#include <libdbgfont.h>
#define DbgFontPrint(x, y, scale, color, msg) sceDbgFontPrint(x, y, color, msg)
#define DbgFontConfig SceDbgFontConfig
#define DbgFontInit sceDbgFontInit
#define DbgFontExit sceDbgFontExit
#elif defined(__CELLOS_LV2__)
#include <cell/dbgfont.h>
#define SCE_DBGFONT_BUFSIZE_LARGE 2048
#define DbgFontPrint(x, y, scale, color, msg) cellDbgFontPrintf(x, y, scale, color, msg)
#define DbgFontConfig CellDbgFontConfig
#define DbgFontInit cellDbgFontInit
#define DbgFontExit cellDbgFontExit
#endif
static void *libdbg_font_init_font(void *gl_data, const char *font_path, float font_size)
{
gl_t *gl = (gl_t*)gl_data;
(void)font_path;
(void)font_size;
DbgFontConfig cfg;
#if defined(SN_TARGET_PSP2)
cfg.fontSize = SCE_DBGFONT_FONTSIZE_LARGE;
#elif defined(__CELLOS_LV2__)
cfg.bufSize = SCE_DBGFONT_BUFSIZE_LARGE;
cfg.screenWidth = gl->win_width;
cfg.screenHeight = gl->win_height;
#endif
DbgFontInit(&cfg);
/* Doesn't need any state. */
return (void*)-1;
}
static void libdbg_font_deinit_font(void *data)
{
(void)data;
DbgFontExit();
}
static void libdbg_font_render_msg(void *data, const char *msg,
const struct font_params *params)
{
float x, y, scale;
unsigned color;
(void)data;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
color = params->color;
}
else
{
x = g_settings.video.msg_pos_x;
y = 0.90f;
scale = 1.04f;
color = SILVER;
}
DbgFontPrint(x, y, scale, color, msg);
if (!params)
DbgFontPrint(x, y, scale - 0.01f, WHITE, msg);
#ifdef SN_TARGET_PSP2
/* FIXME - if we ever get around to this port,
* move this out to some better place */
sceDbgFontFlush();
#endif
}
gl_font_renderer_t libdbg_font = {
libdbg_font_init_font,
libdbg_font_deinit_font,
libdbg_font_render_msg,
"GL raster",
};

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@ -1,77 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include "../font_d3d_driver.h"
#include "../gfx_common.h"
#include "../../general.h"
static XFONT *debug_font;
static D3DSurface *pFrontBuffer;
static bool xfonts_init_font(void *data,
const char *font_path, unsigned font_size)
{
(void)font_path;
(void)font_size;
(void)data;
XFONT_OpenDefaultFont(&debug_font);
debug_font->SetBkMode(XFONT_TRANSPARENT);
debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
debug_font->SetTextHeight(14);
debug_font->SetTextAntialiasLevel(debug_font->GetTextAntialiasLevel());
return true;
}
static void xfonts_deinit_font(void *data)
{
(void)data;
}
static void xfonts_render_msg(void *data, const char *msg,
const struct font_params *params)
{
d3d_video_t *d3d = (d3d_video_t*)data;
wchar_t str[PATH_MAX_LENGTH];
float x, y;
if (params)
{
x = params->x;
y = params->y;
}
else
{
x = g_settings.video.msg_pos_x;
y = g_settings.video.msg_pos_y;
}
d3d->dev->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &pFrontBuffer);
mbstowcs(str, msg, sizeof(str) / sizeof(wchar_t));
debug_font->TextOut(pFrontBuffer, str, (unsigned)-1, x, y);
pFrontBuffer->Release();
}
d3d_font_renderer_t d3d_xdk1_font = {
xfonts_init_font,
xfonts_deinit_font,
xfonts_render_msg,
"XDK1 Xfonts",
};

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@ -1,488 +0,0 @@
/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xtl.h>
#include "../font_d3d_driver.h"
#include "../d3d/d3d.h"
#include "../gfx_common.h"
#include "../../general.h"
#include "../../xdk/xdk_resources.h"
#define FONT_SCALE(d3d) ((d3d->resolution_hd_enable) ? 2 : 1)
typedef struct GLYPH_ATTR
{
unsigned short tu1, tv1, tu2, tv2; /* Texture coordinates for the image. */
short wOffset; /* Pixel offset for glyph start. */
short wWidth; /* Pixel width of the glyph. */
short wAdvance; /* Pixels to advance after the glyph. */
unsigned short wMask;
} GLYPH_ATTR;
typedef struct
{
unsigned long m_dwSavedState;
unsigned long m_cMaxGlyph; /* Number of entries in the translator table. */
unsigned long m_dwNumGlyphs; /* Number of valid glyphs. */
float m_fFontHeight; /* Height of the font strike in pixels. */
float m_fFontTopPadding; /* Padding above the strike zone. */
float m_fFontBottomPadding; /* Padding below the strike zone. */
float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
wchar_t * m_TranslatorTable; /* ASCII to glyph lookup table. */
D3DTexture* m_pFontTexture;
const GLYPH_ATTR* m_Glyphs; /* Array of glyphs. */
} xdk360_video_font_t;
static xdk360_video_font_t m_Font;
static PackedResource m_xprResource;
#define CALCFONTFILEHEADERSIZE(x) ( sizeof(unsigned long) + (sizeof(float)* 4) + sizeof(unsigned short) + (sizeof(wchar_t)*(x)) )
#define FONTFILEVERSION 5
typedef struct {
unsigned long m_dwFileVersion; /* Version of the font file (Must match FONTFILEVERSION). */
float m_fFontHeight; /* Height of the font strike in pixels. */
float m_fFontTopPadding; /* Padding above the strike zone. */
float m_fFontBottomPadding; /* Padding below the strike zone. */
float m_fFontYAdvance; /* Number of pixels to move the cursor for a line feed. */
unsigned short m_cMaxGlyph; /* Number of font characters (Should be an odd number to maintain DWORD Alignment). */
wchar_t m_TranslatorTable[1]; /* ASCII to Glyph lookup table, NOTE: It's m_cMaxGlyph+1 in size. */
} FontFileHeaderImage_t;
typedef struct {
unsigned long m_dwNumGlyphs; /* Size of font strike array (First entry is the unknown glyph). */
GLYPH_ATTR m_Glyphs[1]; /* Array of font strike uv's etc... NOTE: It's m_dwNumGlyphs in size. */
} FontFileStrikesImage_t;
static const char g_strFontShader[] =
"struct VS_IN\n"
"{\n"
"float2 Pos : POSITION;\n"
"float2 Tex : TEXCOORD0;\n"
"};\n"
"struct VS_OUT\n"
"{\n"
"float4 Position : POSITION;\n"
"float2 TexCoord0 : TEXCOORD0;\n"
"};\n"
"uniform float4 Color : register(c1);\n"
"uniform float2 TexScale : register(c2);\n"
"sampler FontTexture : register(s0);\n"
"VS_OUT main_vertex( VS_IN In )\n"
"{\n"
"VS_OUT Out;\n"
"Out.Position.x = (In.Pos.x-0.5);\n"
"Out.Position.y = (In.Pos.y-0.5);\n"
"Out.Position.z = ( 0.0 );\n"
"Out.Position.w = ( 1.0 );\n"
"Out.TexCoord0.x = In.Tex.x * TexScale.x;\n"
"Out.TexCoord0.y = In.Tex.y * TexScale.y;\n"
"return Out;\n"
"}\n"
"float4 main_fragment( VS_OUT In ) : COLOR0\n"
"{\n"
"float4 FontTexel = tex2D( FontTexture, In.TexCoord0 );\n"
"return FontTexel;\n"
"}\n";
typedef struct {
D3DVertexDeclaration* m_pFontVertexDecl;
D3DVertexShader* m_pFontVertexShader;
D3DPixelShader* m_pFontPixelShader;
} Font_Locals_t;
static Font_Locals_t s_FontLocals;
static HRESULT xdk360_video_font_create_shaders(
void *data, xdk360_video_font_t * font)
{
HRESULT hr;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
if (s_FontLocals.m_pFontVertexDecl)
{
s_FontLocals.m_pFontVertexDecl->AddRef();
s_FontLocals.m_pFontVertexShader->AddRef();
s_FontLocals.m_pFontPixelShader->AddRef();
return 0;
}
do
{
static const D3DVERTEXELEMENT9 decl[] =
{
{ 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
{ 0, 8, D3DDECLTYPE_USHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
D3DDECL_END()
};
hr = d3dr->CreateVertexDeclaration( decl, &s_FontLocals.m_pFontVertexDecl );
if (hr >= 0)
{
ID3DXBuffer* pShaderCode;
hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
NULL, NULL, "main_vertex", "vs.2.0", 0,&pShaderCode, NULL, NULL );
if (hr >= 0)
{
hr = d3dr->CreateVertexShader( ( unsigned long * )pShaderCode->GetBufferPointer(),
&s_FontLocals.m_pFontVertexShader );
pShaderCode->Release();
if (hr >= 0)
{
hr = D3DXCompileShader( g_strFontShader, sizeof(g_strFontShader)-1 ,
NULL, NULL, "main_fragment", "ps.2.0", 0,&pShaderCode, NULL, NULL );
if (hr >= 0)
{
hr = d3dr->CreatePixelShader((DWORD*)pShaderCode->GetBufferPointer(),
&s_FontLocals.m_pFontPixelShader );
pShaderCode->Release();
if (hr >= 0)
{
hr = 0;
break;
}
}
s_FontLocals.m_pFontVertexShader->Release();
}
s_FontLocals.m_pFontVertexShader = NULL;
}
s_FontLocals.m_pFontVertexDecl->Release();
}
s_FontLocals.m_pFontVertexDecl = NULL;
}while(0);
return hr;
}
static bool xdk360_init_font(void *data,
const char *font_path, unsigned font_size)
{
unsigned long dwFileVersion;
const void *pFontData = NULL;
D3DTexture *pFontTexture = NULL;
const unsigned char * pData = NULL;
xdk360_video_font_t *font = &m_Font;
d3d_video_t *d3d = (d3d_video_t*)data;
(void)font_size;
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
/* Create the font. */
if (FAILED( m_xprResource.Create(font_path)))
goto error;
pFontTexture = m_xprResource.GetTexture( "FontTexture" );
pFontData = m_xprResource.GetData( "FontData");
/* Save a copy of the texture. */
font->m_pFontTexture = pFontTexture;
/* Check version of file (to make sure it matches up with the FontMaker tool). */
pData = (const unsigned char*)pFontData;
dwFileVersion = ((const FontFileHeaderImage_t *)pData)->m_dwFileVersion;
if (dwFileVersion != FONTFILEVERSION)
{
RARCH_ERR("Incorrect version number on font file.\n");
goto error;
}
font->m_fFontHeight = ((const FontFileHeaderImage_t *)pData)->m_fFontHeight;
font->m_fFontTopPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontTopPadding;
font->m_fFontBottomPadding = ((const FontFileHeaderImage_t *)pData)->m_fFontBottomPadding;
font->m_fFontYAdvance = ((const FontFileHeaderImage_t *)pData)->m_fFontYAdvance;
/* Point to the translator string which immediately follows the 4 floats. */
font->m_cMaxGlyph = ((const FontFileHeaderImage_t *)pData)->m_cMaxGlyph;
font->m_TranslatorTable = const_cast<FontFileHeaderImage_t*>((const FontFileHeaderImage_t *)pData)->m_TranslatorTable;
pData += CALCFONTFILEHEADERSIZE( font->m_cMaxGlyph + 1 );
/* Read the glyph attributes from the file. */
font->m_dwNumGlyphs = ((const FontFileStrikesImage_t *)pData)->m_dwNumGlyphs;
font->m_Glyphs = ((const FontFileStrikesImage_t *)pData)->m_Glyphs;
/* Create the vertex and pixel shaders for rendering the font */
if (FAILED(xdk360_video_font_create_shaders(d3d, font)))
{
RARCH_ERR( "Could not create font shaders.\n" );
goto error;
}
RARCH_LOG("Successfully initialized D3D9 HLSL fonts.\n");
return true;
error:
RARCH_ERR("Could not initialize D3D9 HLSL fonts.\n");
return false;
}
static void xdk360_deinit_font(void *data)
{
xdk360_video_font_t *font = &m_Font;
/* Destroy the font */
font->m_pFontTexture = NULL;
font->m_dwNumGlyphs = 0L;
font->m_Glyphs = NULL;
font->m_cMaxGlyph = 0;
font->m_TranslatorTable = NULL;
if (s_FontLocals.m_pFontPixelShader)
s_FontLocals.m_pFontPixelShader->Release();
if (s_FontLocals.m_pFontVertexShader)
s_FontLocals.m_pFontVertexShader->Release();
if (s_FontLocals.m_pFontVertexDecl)
s_FontLocals.m_pFontVertexDecl->Release();
s_FontLocals.m_pFontPixelShader = NULL;
s_FontLocals.m_pFontVertexShader = NULL;
s_FontLocals.m_pFontVertexDecl = NULL;
if (m_xprResource.Initialized())
m_xprResource.Destroy();
}
static void xdk360_render_msg_post(xdk360_video_font_t * font, void *video_data)
{
// Cache the global pointer into a register
d3d_video_t *d3d = (d3d_video_t*)video_data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
d3d_set_texture(d3dr, 0, NULL);
d3dr->SetVertexDeclaration(NULL);
d3d_set_vertex_shader(d3dr, 0, NULL);
D3DDevice_SetPixelShader(d3dr, NULL);
d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState );
}
static void xdk360_render_msg_pre(xdk360_video_font_t * font, void *video_data)
{
float vTexScale[4];
D3DSURFACE_DESC TextureDesc;
d3d_video_t *d3d = (d3d_video_t*)video_data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
/* Save state. */
d3dr->GetRenderState( D3DRS_VIEWPORTENABLE, &font->m_dwSavedState );
/* Set the texture scaling factor as a vertex shader constant. */
D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
/* Set render state. */
d3d_set_texture(d3dr, 0, font->m_pFontTexture);
/* Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc(). */
vTexScale[0] = 1.0f / TextureDesc.Width; /* LHS due to int->float conversion. */
vTexScale[1] = 1.0f / TextureDesc.Height;
vTexScale[2] = 0.0f;
vTexScale[3] = 0.0f;
d3dr->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
d3dr->SetVertexDeclaration(s_FontLocals.m_pFontVertexDecl);
d3d_set_vertex_shader(d3dr, 0, s_FontLocals.m_pFontVertexShader);
d3dr->SetPixelShader(s_FontLocals.m_pFontPixelShader);
/* Set the texture scaling factor as a vertex shader constant.
* Call here to avoid load hit store from writing to vTexScale above
*/
d3dr->SetVertexShaderConstantF( 2, vTexScale, 1 );
}
static void xdk360_draw_text(xdk360_video_font_t *font, void *video_data,
float x, float y, const wchar_t * strText)
{
unsigned long dwNumChars;
volatile float *pVertex;
float vColor[4], m_fCursorX, m_fCursorY;
d3d_video_t *d3d = (d3d_video_t*)video_data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
/* Set the color as a vertex shader constant. */
vColor[0] = ( ( 0xffffffff & 0x00ff0000 ) >> 16L ) / 255.0f;
vColor[1] = ( ( 0xffffffff & 0x0000ff00 ) >> 8L ) / 255.0f;
vColor[2] = ( ( 0xffffffff & 0x000000ff ) >> 0L ) / 255.0f;
vColor[3] = ( ( 0xffffffff & 0xff000000 ) >> 24L ) / 255.0f;
/* Perform the actual storing of the color constant here to prevent
* a load-hit-store by inserting work between the store and the use of
* the vColor array. */
d3dr->SetVertexShaderConstantF( 1, vColor, 1 );
m_fCursorX = floorf(x);
m_fCursorY = floorf(y);
/* Adjust for padding. */
y -= font->m_fFontTopPadding;
/* Begin drawing the vertices
* Declared as volatile to force writing in ascending
* address order.
*
* It prevents out of sequence writing in write combined
* memory.
*/
dwNumChars = wcslen(strText);
d3dr->BeginVertices(D3DPT_QUADLIST, 4 * dwNumChars,
sizeof(XMFLOAT4), (void**)&pVertex);
/* Draw four vertices for each glyph. */
while (*strText)
{
float fOffset, fAdvance, fWidth, fHeight;
unsigned long tu1, tu2, tv1, tv2;
const GLYPH_ATTR *pGlyph;
wchar_t letter = *strText++; /* Get the current letter in the string */
/* Handle the newline character. */
if (letter == L'\n')
{
m_fCursorX = x;
m_fCursorY += font->m_fFontYAdvance * FONT_SCALE(d3d);
continue;
}
/* Translate unprintable characters. */
if (letter <= font->m_cMaxGlyph)
pGlyph = &font->m_Glyphs[font->m_TranslatorTable[letter]];
else
pGlyph = &font->m_Glyphs[0];
fOffset = FONT_SCALE(d3d) * (float)pGlyph->wOffset;
fAdvance = FONT_SCALE(d3d) * (float)pGlyph->wAdvance;
fWidth = FONT_SCALE(d3d) * (float)pGlyph->wWidth;
fHeight = FONT_SCALE(d3d) * font->m_fFontHeight;
m_fCursorX += fOffset;
/* Add the vertices to draw this glyph. */
/* Convert shorts to 32 bit longs for in register merging */
tu1 = pGlyph->tu1;
tv1 = pGlyph->tv1;
tu2 = pGlyph->tu2;
tv2 = pGlyph->tv2;
/* NOTE: The vertexes are 2 floats for the screen coordinates,
* followed by two USHORTS for the u/vs of the character,
* terminated with the ARGB 32 bit color.
*
* This makes for 16 bytes per vertex data (Easier to read)
*
* Second NOTE: The U/V coordinates are merged and written
* using a DWORD due to the write combining hardware
* being only able to handle 32, 64 and 128 writes.
*
* Never store to write combined memory with 8 or 16bit
* instructions. You've been warned.
*/
/* Setup the vertex/screen coordinates */
pVertex[0] = m_fCursorX;
pVertex[1] = m_fCursorY;
pVertex[3] = 0;
pVertex[4] = m_fCursorX + fWidth;
pVertex[5] = m_fCursorY;
pVertex[7] = 0;
pVertex[8] = m_fCursorX + fWidth;
pVertex[9] = m_fCursorY + fHeight;
pVertex[11] = 0;
pVertex[12] = m_fCursorX;
pVertex[13] = m_fCursorY + fHeight;
#ifndef LSB_FIRST
((volatile unsigned long *)pVertex)[2] = (tu1 << 16) | tv1; // Merged using big endian rules
((volatile unsigned long *)pVertex)[6] = (tu2 << 16) | tv1; // Merged using big endian rules
((volatile unsigned long *)pVertex)[10] = (tu2 << 16) | tv2; // Merged using big endian rules
((volatile unsigned long *)pVertex)[14] = (tu1 << 16) | tv2; // Merged using big endian rules
#endif
pVertex[15] = 0;
pVertex += 16;
m_fCursorX += fAdvance;
dwNumChars--;
}
/* Since we allocated vertex data space
* based on the string length, we now need to
* add some dummy verts for any skipped
* characters (like newlines, etc.)
*/
while (dwNumChars)
{
unsigned i;
for (i = 0; i < 16; i++)
pVertex[i] = 0;
pVertex += 16;
dwNumChars--;
}
d3dr->EndVertices();
}
static void xdk360_render_msg(void *data, const char *str_msg,
const struct font_params *params)
{
float x, y;
wchar_t msg[PATH_MAX_LENGTH];
d3d_video_t *d3d = (d3d_video_t*)data;
xdk360_video_font_t *font = &m_Font;
if (params)
{
x = params->x;
y = params->y;
}
else
{
x = d3d->resolution_hd_enable ? 160 : 100;
y = 120;
}
mbstowcs(msg, str_msg, sizeof(msg) / sizeof(wchar_t));
if (msg || msg[0] != L'\0')
{
xdk360_render_msg_pre(font, d3d);
xdk360_draw_text(font, d3d, x, y, msg);
xdk360_render_msg_post(font, d3d);
}
}
d3d_font_renderer_t d3d_xbox360_font = {
xdk360_init_font,
xdk360_deinit_font,
xdk360_render_msg,
"Xbox 360 fonts",
};

View File

@ -257,23 +257,23 @@ FONTS
#endif
#if defined(HAVE_WIN32_D3D9)
#include "../gfx/fonts/d3d_w32_font.cpp"
#include "../gfx/drivers_font/d3d_w32_font.cpp"
#endif
#if defined(HAVE_LIBDBGFONT)
#include "../gfx/fonts/ps_libdbgfont.c"
#include "../gfx/drivers_font/ps_libdbgfont.c"
#endif
#if defined(HAVE_OPENGL)
#include "../gfx/fonts/gl_raster_font.c"
#include "../gfx/drivers_font/gl_raster_font.c"
#endif
#if defined(_XBOX1)
#include "../gfx/fonts/xdk1_xfonts.c"
#include "../gfx/drivers_font/xdk1_xfonts.c"
#endif
#if defined(_XBOX360)
#include "../gfx/fonts/xdk360_fonts.cpp"
#include "../gfx/drivers_font/xdk360_fonts.cpp"
#endif
/*============================================================

View File

@ -31,7 +31,7 @@
#include "../../settings_data.h"
#include "../../screenshot.h"
#include "../../gfx/fonts/bitmap.h"
#include "../../gfx/drivers_font_renderer/bitmap.h"
#include "shared.h"