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(sdl2_gfx.c) Fix CXX build
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@ -46,9 +46,9 @@ typedef struct sdl2_tex
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{
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SDL_Texture *tex;
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int w;
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int h;
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int pitch;
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unsigned w;
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unsigned h;
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size_t pitch;
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bool active;
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bool rgb32;
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} sdl2_tex_t;
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@ -190,12 +190,12 @@ static void sdl2_render_msg(sdl2_video_t *vid, const char *msg)
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SDL_Rect srcrect = {
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tex_x, tex_y,
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gly->width, gly->height
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(int)gly->width, (int)gly->height
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};
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SDL_Rect dstrect = {
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x + delta_x + off_x, y + delta_y + off_y,
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gly->width, gly->height
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(int)gly->width, (int)gly->height
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};
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SDL_RenderCopyEx(vid->renderer, vid->font.tex, &srcrect, &dstrect, 0, NULL, SDL_FLIP_NONE);
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@ -251,7 +251,7 @@ static void sdl2_init_renderer(sdl2_video_t *vid)
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static void sdl_refresh_renderer(sdl2_video_t *vid)
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{
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SDL_RenderClear(vid->renderer);
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SDL_Rect r = { vid->vp.x, vid->vp.y, vid->vp.width, vid->vp.height };
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SDL_Rect r = { vid->vp.x, vid->vp.y, (int)vid->vp.width, (int)vid->vp.height };
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SDL_RenderSetViewport(vid->renderer, &r);
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// breaks int scaling
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