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https://github.com/libretro/RetroArch
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Make sure that network is inited.
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a0ec6da2a8
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@ -395,7 +395,7 @@ static bool init_udp_socket(netplay_t *handle, const char *server, uint16_t port
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}
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// Platform specific socket library init.
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static bool init_network(void)
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bool netplay_init_network(void)
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{
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static bool inited = false;
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if (inited)
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@ -421,7 +421,7 @@ static bool init_network(void)
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static bool init_socket(netplay_t *handle, const char *server, uint16_t port)
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{
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if (!init_network())
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if (!netplay_init_network())
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return false;
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if (!init_tcp_socket(handle, server, port, handle->spectate))
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@ -41,6 +41,8 @@ struct retro_callbacks
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retro_input_state_t state_cb;
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};
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bool netplay_init_network(void);
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// Creates a new netplay handle. A NULL host means we're hosting (player 1). :)
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netplay_t *netplay_new(const char *server,
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uint16_t port, unsigned frames,
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@ -14,6 +14,7 @@
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*/
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#include "netplay_compat.h"
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#include "netplay.h"
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#include "network_cmd.h"
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#include "driver.h"
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#include "general.h"
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@ -42,6 +43,9 @@ static bool socket_nonblock(int fd)
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network_cmd_t *network_cmd_new(uint16_t port)
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{
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if (!netplay_init_network())
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return NULL;
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network_cmd_t *handle = (network_cmd_t*)calloc(1, sizeof(*handle));
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if (!handle)
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return NULL;
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@ -264,6 +268,9 @@ static bool verify_command(const char *cmd)
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bool network_cmd_send(const char *cmd_)
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{
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if (!netplay_init_network())
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return NULL;
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char *command = strdup(cmd_);
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if (!command)
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return false;
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