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Create stub function for looping sounds
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@ -40,9 +40,6 @@ struct audio_mixer_handle
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static void audio_mixer_stopped(audio_mixer_sound_t *sound, unsigned reason)
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static void audio_mixer_stopped(audio_mixer_sound_t *sound, unsigned reason)
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{
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{
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if (sound)
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audio_mixer_destroy(sound);
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audio_set_bool(AUDIO_ACTION_MIXER, false);
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}
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}
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static void task_audio_mixer_load_handler(retro_task_t *task)
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static void task_audio_mixer_load_handler(retro_task_t *task)
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