(360) HLSL - Allocate struct dynamically

This commit is contained in:
twinaphex 2014-10-26 07:12:09 +01:00
parent a5a9d914b1
commit b81481e31d

View File

@ -80,16 +80,19 @@ struct hlsl_program
XMMATRIX mvp_val; /* TODO: Move to D3DXMATRIX here */ XMMATRIX mvp_val; /* TODO: Move to D3DXMATRIX here */
}; };
static struct hlsl_program prg[RARCH_HLSL_MAX_SHADERS] = {0}; typedef struct hlsl_shader_data
static bool hlsl_active = false; {
static unsigned active_idx = 0; struct hlsl_program prg[RARCH_HLSL_MAX_SHADERS];
unsigned active_idx;
struct gfx_shader *cg_shader;
} hlsl_shader_data_t;
static struct gfx_shader *cg_shader;
void hlsl_set_proj_matrix(XMMATRIX rotation_value) void hlsl_set_proj_matrix(XMMATRIX rotation_value)
{ {
if (hlsl_active) hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
prg[active_idx].mvp_val = rotation_value; if (hlsl)
hlsl->prg[hlsl->active_idx].mvp_val = rotation_value;
} }
#define set_param_2f(param, xy, constanttable) \ #define set_param_2f(param, xy, constanttable) \
@ -110,8 +113,9 @@ static void hlsl_set_params(void *data, unsigned width, unsigned height,
const struct gl_tex_info *info = (const struct gl_tex_info*)_info; const struct gl_tex_info *info = (const struct gl_tex_info*)_info;
const struct gl_tex_info *prev_info = (const struct gl_tex_info*)_prev_info; const struct gl_tex_info *prev_info = (const struct gl_tex_info*)_prev_info;
const struct gl_tex_info *fbo_info = (const struct gl_tex_info*)_fbo_info; const struct gl_tex_info *fbo_info = (const struct gl_tex_info*)_fbo_info;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (!hlsl_active) if (!hlsl)
return; return;
const float ori_size[2] = { (float)width, (float)height }; const float ori_size[2] = { (float)width, (float)height };
@ -119,26 +123,26 @@ static void hlsl_set_params(void *data, unsigned width, unsigned height,
const float out_size[2] = { (float)out_width, (float)out_height }; const float out_size[2] = { (float)out_width, (float)out_height };
float frame_cnt = frame_counter; float frame_cnt = frame_counter;
prg[active_idx].f_ctable->SetDefaults(d3d_device_ptr); hlsl->prg[hlsl->active_idx].f_ctable->SetDefaults(d3d_device_ptr);
prg[active_idx].v_ctable->SetDefaults(d3d_device_ptr); hlsl->prg[hlsl->active_idx].v_ctable->SetDefaults(d3d_device_ptr);
set_param_2f(prg[active_idx].vid_size_f, ori_size, prg[active_idx].f_ctable); set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_f, ori_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(prg[active_idx].tex_size_f, tex_size, prg[active_idx].f_ctable); set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_f, tex_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(prg[active_idx].out_size_f, out_size, prg[active_idx].f_ctable); set_param_2f(hlsl->prg[hlsl->active_idx].out_size_f, out_size, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_1f(prg[active_idx].frame_cnt_f, frame_cnt, prg[active_idx].f_ctable); set_param_1f(hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_1f(prg[active_idx].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0,prg[active_idx].f_ctable); set_param_1f(hlsl->prg[hlsl->active_idx].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0, hlsl->prg[hlsl->active_idx].f_ctable);
set_param_2f(prg[active_idx].vid_size_v, ori_size, prg[active_idx].v_ctable);
set_param_2f(prg[active_idx].tex_size_v, tex_size, prg[active_idx].v_ctable);
set_param_2f(prg[active_idx].out_size_v, out_size, prg[active_idx].v_ctable);
set_param_1f(prg[active_idx].frame_cnt_v, frame_cnt, prg[active_idx].v_ctable);
set_param_1f(prg[active_idx].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0,prg[active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_v, ori_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_v, tex_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_v, out_size, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_1f(hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt, hlsl->prg[hlsl->active_idx].v_ctable);
set_param_1f(hlsl->prg[hlsl->active_idx].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0, hlsl->prg[hlsl->active_idx].v_ctable);
/* TODO - set lookup textures/FBO textures/state parameters/etc */ /* TODO - set lookup textures/FBO textures/state parameters/etc */
} }
static bool load_program(void *data, unsigned idx, const char *prog, bool path_is_file) static bool load_program(hlsl_shader_data_t *hlsl,
void *data, unsigned idx, const char *prog, bool path_is_file)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev; LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
@ -151,17 +155,17 @@ static bool load_program(void *data, unsigned idx, const char *prog, bool path_i
if (path_is_file) if (path_is_file)
{ {
ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL, ret_fp = D3DXCompileShaderFromFile(prog, NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &prg[idx].f_ctable); "main_fragment", "ps_3_0", 0, &code_f, &listing_f, &hlsl->prg[idx].f_ctable);
ret_vp = D3DXCompileShaderFromFile(prog, NULL, NULL, ret_vp = D3DXCompileShaderFromFile(prog, NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &prg[idx].v_ctable); "main_vertex", "vs_3_0", 0, &code_v, &listing_v, &hlsl->prg[idx].v_ctable);
} }
else else
{ {
/* TODO - crashes currently - to do with 'end of line' of stock shader */ /* TODO - crashes currently - to do with 'end of line' of stock shader */
ret_fp = D3DXCompileShader(prog, strlen(prog), NULL, NULL, ret_fp = D3DXCompileShader(prog, strlen(prog), NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &prg[idx].f_ctable ); "main_fragment", "ps_3_0", 0, &code_f, &listing_f, &hlsl->prg[idx].f_ctable );
ret_vp = D3DXCompileShader(prog, strlen(prog), NULL, NULL, ret_vp = D3DXCompileShader(prog, strlen(prog), NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &prg[idx].v_ctable ); "main_vertex", "vs_3_0", 0, &code_v, &listing_v, &hlsl->prg[idx].v_ctable );
} }
if (ret_fp < 0 || ret_vp < 0 || listing_v || listing_f) if (ret_fp < 0 || ret_vp < 0 || listing_v || listing_f)
@ -176,8 +180,8 @@ static bool load_program(void *data, unsigned idx, const char *prog, bool path_i
goto end; goto end;
} }
d3d_device_ptr->CreatePixelShader((const DWORD*)code_f->GetBufferPointer(), &prg[idx].fprg); d3d_device_ptr->CreatePixelShader((const DWORD*)code_f->GetBufferPointer(), &hlsl->prg[idx].fprg);
d3d_device_ptr->CreateVertexShader((const DWORD*)code_v->GetBufferPointer(), &prg[idx].vprg); d3d_device_ptr->CreateVertexShader((const DWORD*)code_v->GetBufferPointer(), &hlsl->prg[idx].vprg);
code_f->Release(); code_f->Release();
code_v->Release(); code_v->Release();
@ -189,9 +193,9 @@ end:
return ret; return ret;
} }
static bool load_stock(void *data) static bool load_stock(hlsl_shader_data_t *hlsl, void *data)
{ {
if (!load_program(data, 0, stock_hlsl_program, false)) if (!load_program(hlsl, data, 0, stock_hlsl_program, false))
{ {
RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n"); RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
return false; return false;
@ -200,98 +204,102 @@ static bool load_stock(void *data)
return true; return true;
} }
static void set_program_attributes(unsigned i) static void set_program_attributes(hlsl_shader_data_t *hlsl, unsigned i)
{ {
prg[i].vid_size_f = prg[i].f_ctable->GetConstantByName(NULL, "$IN.video_size"); if (!hlsl)
prg[i].tex_size_f = prg[i].f_ctable->GetConstantByName(NULL, "$IN.texture_size"); return;
prg[i].out_size_f = prg[i].f_ctable->GetConstantByName(NULL, "$IN.output_size");
prg[i].frame_cnt_f = prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_count"); hlsl->prg[i].vid_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.video_size");
prg[i].frame_dir_f = prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_direction"); hlsl->prg[i].tex_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.texture_size");
prg[i].vid_size_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.video_size"); hlsl->prg[i].out_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.output_size");
prg[i].tex_size_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.texture_size"); hlsl->prg[i].frame_cnt_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_count");
prg[i].out_size_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.output_size"); hlsl->prg[i].frame_dir_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_direction");
prg[i].frame_cnt_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_count"); hlsl->prg[i].vid_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.video_size");
prg[i].frame_dir_v = prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_direction"); hlsl->prg[i].tex_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.texture_size");
prg[i].mvp = prg[i].v_ctable->GetConstantByName(NULL, "$modelViewProj"); hlsl->prg[i].out_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.output_size");
prg[i].mvp_val = XMMatrixIdentity(); hlsl->prg[i].frame_cnt_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_count");
hlsl->prg[i].frame_dir_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_direction");
hlsl->prg[i].mvp = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$modelViewProj");
hlsl->prg[i].mvp_val = XMMatrixIdentity();
} }
static bool load_shader(void *data, const char *cgp_path, unsigned i) static bool load_shader(hlsl_shader_data_t *hlsl,
void *data, const char *cgp_path, unsigned i)
{ {
char path_buf[PATH_MAX]; char path_buf[PATH_MAX];
fill_pathname_resolve_relative(path_buf, cgp_path, fill_pathname_resolve_relative(path_buf, cgp_path,
cg_shader->pass[i].source.path, sizeof(path_buf)); hlsl->cg_shader->pass[i].source.path, sizeof(path_buf));
RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf); RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
if (!load_program(data, i + 1, path_buf, true)) if (!load_program(hlsl, data, i + 1, path_buf, true))
return false; return false;
return true; return true;
} }
static bool load_plain(void *data, const char *path) static bool load_plain(hlsl_shader_data_t *hlsl, void *data, const char *path)
{ {
if (!load_stock(data)) if (!load_stock(hlsl, data))
return false; return false;
cg_shader = (struct gfx_shader*)calloc(1, sizeof(*cg_shader)); hlsl->cg_shader = (struct gfx_shader*)calloc(1, sizeof(*hlsl->cg_shader));
if (!cg_shader) if (!hlsl->cg_shader)
return false; return false;
cg_shader->passes = 1; hlsl->cg_shader->passes = 1;
if (path && path[0] != '\0') if (path && path[0] != '\0')
{ {
RARCH_LOG("Loading Cg/HLSL file: %s\n", path); RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
strlcpy(cg_shader->pass[0].source.path, path, sizeof(cg_shader->pass[0].source.path)); strlcpy(hlsl->cg_shader->pass[0].source.path,
if (!load_program(data, 1, path, true)) path, sizeof(hlsl->cg_shader->pass[0].source.path));
if (!load_program(hlsl, data, 1, path, true))
return false; return false;
} }
else else
{ {
RARCH_LOG("Loading stock Cg/HLSL file.\n"); RARCH_LOG("Loading stock Cg/HLSL file.\n");
prg[1] = prg[0]; hlsl->prg[1] = hlsl->prg[0];
} }
return true; return true;
} }
static void hlsl_deinit_progs(void) static void hlsl_deinit_progs(hlsl_shader_data_t *hlsl)
{ {
for (unsigned i = 1; i < RARCH_HLSL_MAX_SHADERS; i++) unsigned i;
for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++)
{ {
if (prg[i].fprg && prg[i].fprg != prg[0].fprg) if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg)
prg[i].fprg->Release(); hlsl->prg[i].fprg->Release();
if (prg[i].vprg && prg[i].vprg != prg[0].vprg) hlsl->prg[i].fprg = NULL;
prg[i].vprg->Release(); if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg)
hlsl->prg[i].vprg->Release();
prg[i].fprg = NULL; hlsl->prg[i].vprg = NULL;
prg[i].vprg = NULL;
} }
if (prg[0].fprg) if (hlsl->prg[0].fprg)
prg[0].fprg->Release(); hlsl->prg[0].fprg->Release();
if (prg[0].vprg) hlsl->prg[0].fprg = NULL;
prg[0].vprg->Release(); if (hlsl->prg[0].vprg)
hlsl->prg[0].vprg->Release();
prg[0].fprg = NULL; hlsl->prg[0].vprg = NULL;
prg[0].vprg = NULL;
} }
static void hlsl_deinit_state(void) static void hlsl_deinit_state(hlsl_shader_data_t *hlsl)
{ {
hlsl_active = false; hlsl_deinit_progs(hlsl);
hlsl_deinit_progs(); memset(hlsl->prg, 0, sizeof(hlsl->prg));
memset(prg, 0, sizeof(prg));
free(cg_shader); if (hlsl->cg_shader)
cg_shader = NULL; free(hlsl->cg_shader);
hlsl->cg_shader = NULL;
} }
static bool load_preset(void *data, const char *path) static bool load_preset(hlsl_shader_data_t *hlsl, void *data, const char *path)
{ {
if (!load_stock(data)) if (!load_stock(hlsl, data))
return false; return false;
RARCH_LOG("Loading Cg meta-shader: %s\n", path); RARCH_LOG("Loading Cg meta-shader: %s\n", path);
@ -303,12 +311,12 @@ static bool load_preset(void *data, const char *path)
return false; return false;
} }
if (!cg_shader) if (!hlsl->cg_shader)
cg_shader = (struct gfx_shader*)calloc(1, sizeof(*cg_shader)); hlsl->cg_shader = (struct gfx_shader*)calloc(1, sizeof(*hlsl->cg_shader));
if (!cg_shader) if (!hlsl->cg_shader)
return false; return false;
if (!gfx_shader_read_conf_cgp(conf, cg_shader)) if (!gfx_shader_read_conf_cgp(conf, hlsl->cg_shader))
{ {
RARCH_ERR("Failed to parse CGP file.\n"); RARCH_ERR("Failed to parse CGP file.\n");
config_file_free(conf); config_file_free(conf);
@ -317,14 +325,14 @@ static bool load_preset(void *data, const char *path)
config_file_free(conf); config_file_free(conf);
if (cg_shader->passes > RARCH_HLSL_MAX_SHADERS - 3) if (hlsl->cg_shader->passes > RARCH_HLSL_MAX_SHADERS - 3)
{ {
RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3); RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3);
cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3; hlsl->cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3;
} }
for (unsigned i = 0; i < cg_shader->passes; i++) for (unsigned i = 0; i < hlsl->cg_shader->passes; i++)
{ {
if (!load_shader(data, path, i)) if (!load_shader(hlsl, data, path, i))
{ {
RARCH_ERR("Failed to load shaders ...\n"); RARCH_ERR("Failed to load shaders ...\n");
return false; return false;
@ -339,66 +347,86 @@ static bool load_preset(void *data, const char *path)
static bool hlsl_init(void *data, const char *path) static bool hlsl_init(void *data, const char *path)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)
calloc(1, sizeof(hlsl_shader_data_t));
if (!hlsl)
return false;
if (path && strcmp(path_get_extension(path), ".cgp") == 0) if (path && strcmp(path_get_extension(path), ".cgp") == 0)
{ {
if (!load_preset(d3d, path)) if (!load_preset(hlsl, d3d, path))
return false; goto error;
} }
else else
{ {
if (!load_plain(d3d, path)) if (!load_plain(hlsl, d3d, path))
return false; goto error;
} }
for(unsigned i = 1; i <= cg_shader->passes; i++) for(unsigned i = 1; i <= hlsl->cg_shader->passes; i++)
set_program_attributes(i); set_program_attributes(hlsl, i);
d3d_set_vertex_shader(d3d->dev, 1, prg[1].vprg); d3d_set_vertex_shader(d3d->dev, 1, hlsl->prg[1].vprg);
d3d->dev->SetPixelShader(prg[1].fprg); d3d->dev->SetPixelShader(hlsl->prg[1].fprg);
driver.video_shader_data = hlsl;
hlsl_active = true;
return true; return true;
error:
if (hlsl)
free(hlsl);
return false;
} }
// Full deinit. // Full deinit.
static void hlsl_deinit(void) static void hlsl_deinit(void)
{ {
if (!hlsl_active) hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (!hlsl)
return; return;
hlsl_deinit_state(); hlsl_deinit_state(hlsl);
if (driver.video_shader_data)
free(driver.video_shader_data);
driver.video_shader_data = NULL;
} }
static void hlsl_use(void *data, unsigned idx) static void hlsl_use(void *data, unsigned idx)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
if (hlsl_active && prg[idx].vprg && prg[idx].fprg) hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if (hlsl && hlsl->prg[idx].vprg && hlsl->prg[idx].fprg)
{ {
active_idx = idx; hlsl->active_idx = idx;
d3d_set_vertex_shader(d3dr, idx, prg[idx].vprg); d3d_set_vertex_shader(d3dr, idx, hlsl->prg[idx].vprg);
#ifdef _XBOX #ifdef _XBOX
D3DDevice_SetPixelShader(d3dr, prg[idx].fprg); D3DDevice_SetPixelShader(d3dr, hlsl->prg[idx].fprg);
#else #else
d3dr->SetPixelShader(prg[idx].fprg); d3dr->SetPixelShader(hlsl->prg[idx].fprg);
#endif #endif
} }
} }
static unsigned hlsl_num(void) static unsigned hlsl_num(void)
{ {
if (hlsl_active) hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
return cg_shader->passes; if (hlsl)
return hlsl->cg_shader->passes;
return 0; return 0;
} }
static bool hlsl_filter_type(unsigned idx, bool *smooth) static bool hlsl_filter_type(unsigned idx, bool *smooth)
{ {
if (hlsl_active && idx hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
&& (cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC)) if (hlsl && idx
&& (hlsl->cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC))
{ {
*smooth = cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR; *smooth = hlsl->cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR;
return true; return true;
} }
return false; return false;
@ -406,8 +434,9 @@ static bool hlsl_filter_type(unsigned idx, bool *smooth)
static void hlsl_shader_scale(unsigned idx, struct gfx_fbo_scale *scale) static void hlsl_shader_scale(unsigned idx, struct gfx_fbo_scale *scale)
{ {
if (hlsl_active && idx) hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
*scale = cg_shader->pass[idx - 1].fbo; if (hlsl && idx)
*scale = hlsl->cg_shader->pass[idx - 1].fbo;
else else
scale->valid = false; scale->valid = false;
} }
@ -416,10 +445,13 @@ static bool hlsl_set_mvp(void *data, const math_matrix_4x4 *mat)
{ {
d3d_video_t *d3d = (d3d_video_t*)data; d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev; LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)driver.video_shader_data;
if(hlsl_active && prg[active_idx].mvp) if(hlsl && hlsl->prg[hlsl->active_idx].mvp)
{ {
prg[active_idx].v_ctable->SetMatrix(d3d_device_ptr, prg[active_idx].mvp, (D3DXMATRIX*)&prg[active_idx].mvp_val); hlsl->prg[hlsl->active_idx].v_ctable->SetMatrix(d3d_device_ptr,
hlsl->prg[hlsl->active_idx].mvp,
(D3DXMATRIX*)&hlsl->prg[hlsl->active_idx].mvp_val);
return true; return true;
} }
return false; return false;