diff --git a/CHANGES.md b/CHANGES.md index 40cb17dad1..ea8b30fc39 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -1,5 +1,32 @@ # Future +# 1.9.10 +- 3DS: Add bottom screen idle state +- 3DS: Add unique IDs for Gearboy/Gearcoleco/Gearsystem, correct CAP32 code +- 3DS/SAVESTATES: Fix RAM states to file when core deinits +- AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files) +- CHEEVOS: Don't write achievement credentials to overrides +- CHEEVOS: Disable slowmotion when enabling hardcore mode +- D3D9: Fixed MVP matrix issue for RGUI texture (main game frame still won't show up though) +- D3D11/D3D12/HDR: Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have +- D3D11/HDR: Fixed D3D11's blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu - caused issues with PCSX2's Shadow of the Colossus +- D3D11/D3D12/HDR: Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip +- D3D11/D3D12/HDR: Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly +- D3D11/D3D12/HDR: Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons +- BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core - would crash on rumble function +- GFX/WIDGETS: New regular widget message appearance +- INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse +- INPUT/RUMBLE: Add generic rumble gain to input settings +- INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev +- LIBNX/SWITCH: Add Video Filters support +- LOCALIZATION: Fetch translations from Crowdin +- OPENDINGUX/BETA: Disable OpenAL +- PLAYLISTS: Add 'Refresh Playlist' option +- UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver +- VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available - as long as the platform display server allows changing refresh rates and the display has the desired refresh rate +- VIDEO FILTERS: Add 'Picoscale_256x-320x240' video filter +- WIIU/HID: Fix analog inputs on HID devices + # 1.9.9 - 3DS: Add bottom touchscreen menu - 3DS/SAVESTATES: Save and load save states to and from RAM