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# Future
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# 1.9.10
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- 3DS: Add bottom screen idle state
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- 3DS: Add unique IDs for Gearboy/Gearcoleco/Gearsystem, correct CAP32 code
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- 3DS/SAVESTATES: Fix RAM states to file when core deinits
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- AUDIO/MIXER: Pad sample buffers to prevent potential heap-buffer-overflows when resampling (fixes crash when using 30 kHz menu audio files)
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- CHEEVOS: Don't write achievement credentials to overrides
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- CHEEVOS: Disable slowmotion when enabling hardcore mode
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- D3D9: Fixed MVP matrix issue for RGUI texture (main game frame still won't show up though)
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- D3D11/D3D12/HDR: Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have
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- D3D11/HDR: Fixed D3D11's blend, rasterizer and topology states not being set to the sames when using HDR and leaving the menu - caused issues with PCSX2's Shadow of the Colossus
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- D3D11/D3D12/HDR: Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip
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- D3D11/D3D12/HDR: Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
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- D3D11/D3D12/HDR: Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons
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- BUGFIX/ANDROID: Fix crash that could happen on Android with Sameboy core - would crash on rumble function
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- GFX/WIDGETS: New regular widget message appearance
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- INPUT/MOUSE: Add distinct mouse zero index label for drivers that do not support multimouse
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- INPUT/RUMBLE: Add generic rumble gain to input settings
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- INPUT/UDEV/X11: Add workaround to fix keyboard input when using X11 + Udev
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- LIBNX/SWITCH: Add Video Filters support
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- LOCALIZATION: Fetch translations from Crowdin
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- OPENDINGUX/BETA: Disable OpenAL
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- PLAYLISTS: Add 'Refresh Playlist' option
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- UWP/VFS/XBOX: Improvements and bugfixes to UWP VFS driver
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- VIDEO/REFRESH RATE: Automatic PAL/NTSC refresh rate switch where available - as long as the platform display server allows changing refresh rates and the display has the desired refresh rate
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- VIDEO FILTERS: Add 'Picoscale_256x-320x240' video filter
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- WIIU/HID: Fix analog inputs on HID devices
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# 1.9.9
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- 3DS: Add bottom touchscreen menu
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- 3DS/SAVESTATES: Save and load save states to and from RAM
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