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Revert "(Modern Windows build) Set D3D11 as the default video driver for modern Windows"
This reverts commit f5bc0edbaa2458f1cb0e3c7f43b453b991b724ef.
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@ -394,8 +394,8 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
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#endif
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#endif
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#elif defined(HAVE_D3D11)
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/* Default to D3D11 for UWP and modern Windows (7 and up).*/
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#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Lets default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_OPENGL1) && defined(_MSC_VER) && (_MSC_VER <= 1600)
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/* On Windows XP and earlier, use gl1 by default
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@ -418,8 +418,10 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
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#elif defined(XENON)
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
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#elif defined(HAVE_D3D11)
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
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#elif defined(HAVE_D3D12)
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/* FIXME/WARNING: D3D12 performance on Xbox is horrible for
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/* FIXME/WARNING: DX12 performance on Xbox is horrible for
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* some reason. For now, we will default to D3D11 when possible. */
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static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D12;
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#elif defined(HAVE_D3D10)
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