Revert "(Modern Windows build) Set D3D11 as the default video driver for modern Windows"

This reverts commit f5bc0edbaa2458f1cb0e3c7f43b453b991b724ef.
This commit is contained in:
libretroadmin 2023-03-15 17:06:18 +01:00
parent 3f19f16d97
commit b70b0deec4

View File

@ -394,8 +394,8 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_GL;
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_METAL;
#endif
#endif
#elif defined(HAVE_D3D11)
/* Default to D3D11 for UWP and modern Windows (7 and up).*/
#elif defined(__WINRT__) || defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
/* Lets default to D3D11 in UWP, even when its compiled with ANGLE, since ANGLE is just calling D3D anyway.*/
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_OPENGL1) && defined(_MSC_VER) && (_MSC_VER <= 1600)
/* On Windows XP and earlier, use gl1 by default
@ -418,8 +418,10 @@ static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WII;
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_WIIU;
#elif defined(XENON)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_XENON360;
#elif defined(HAVE_D3D11)
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D11;
#elif defined(HAVE_D3D12)
/* FIXME/WARNING: D3D12 performance on Xbox is horrible for
/* FIXME/WARNING: DX12 performance on Xbox is horrible for
* some reason. For now, we will default to D3D11 when possible. */
static const enum video_driver_enum VIDEO_DEFAULT_DRIVER = VIDEO_D3D12;
#elif defined(HAVE_D3D10)