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https://github.com/libretro/RetroArch
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Replace more ROM references
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@ -21,7 +21,7 @@ It also features a simple built-in UI.
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.SH "EXAMPLE COMMANDLINE"
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.TP
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\fBLoad a ROM, using a specific libretro core and config file.\fR
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\fBLoad content, using a specific libretro core and config file.\fR
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retroarch --config ~/.config/retroarch/retroarch.cfg --libretro /path/to/libretro/core.so /path/to/rom.rom --verbose
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.TP
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@ -44,7 +44,7 @@ By default, only keyboard input is accepted.
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\fB[rom file]\fR
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If no rom file path is defined on the command line, \fBretroarch\fR will try to load a core with no rom. This will only work with some libretro cores.
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\fBretroarch\fR use uncompressed content, but can uncompress content in the .zip/deflate format if support for it is compiled in.
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ROM types supported depend on the libretro implementation used.
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Content types supported depend on the libretro implementation used.
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.TP
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\fB--help, -h\fR
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@ -53,7 +53,7 @@ Prints help text.
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.TP
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\fB--menu\fR
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Starts directly in in-game menu if enabled.
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Does not require a ROM or libretro implementation to be set.
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Does not require content or libretro implementation to be set.
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These can be loaded afterwards in the menu.
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If no arguments are passed to retroarch, it is equivalent to calling retroarch with this as only argument.
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@ -115,7 +115,7 @@ Every config file will be appended in order where the key-value pairs of the nex
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.TP
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\fB--subsystem SUBSYSTEM\fR
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Use a subsystem of the loaded libretro core. Multiple content files are loaded as multiple arguments.
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If a ROM is skipped, use a blank ("") command line argument.
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If content is skipped, use a blank ("") command line argument.
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Content must be loaded in an order which depends on the particular subsystem used.
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See verbose log output to learn how a particular subsystem wants content to be loaded.
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@ -212,23 +212,23 @@ This is purely cosmetic, and only serves to help players identify each other.
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.TP
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\fB--ups PATCH, -U PATCH\fR
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Attempts to apply an UPS patch to the current ROM image. No files are altered.
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If this flag is not specified, RetroArch will look for a .ups file with same basename as ROM specified.
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Attempts to apply an UPS patch to the current content image. No files are altered.
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If this flag is not specified, RetroArch will look for a .ups file with same basename as content specified.
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.TP
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\fB--bps PATCH\fR
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Attempts to apply a BPS patch to the current ROM image. No files are altered.
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If this flag is not specified, RetroArch will look for a .bps file with same basename as ROM specified.
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Attempts to apply a BPS patch to the current content image. No files are altered.
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If this flag is not specified, RetroArch will look for a .bps file with same basename as content specified.
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.TP
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\fB--ips PATCH\fR
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Attempts to apply a IPS patch to the current ROM image. No files are altered.
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If this flag is not specified, RetroArch will look for a .ips file with same basename as ROM specified.
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Attempts to apply a IPS patch to the current content image. No files are altered.
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If this flag is not specified, RetroArch will look for a .ips file with same basename as content specified.
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Note that RetroArch cannot perform any error checking if patching was successful due to how IPS works.
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.TP
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\fB--no-patch\fR
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Disables all kinds of ROM patching.
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Disables all kinds of content patching.
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.TP
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\fB-D, --detach\fR
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@ -4,13 +4,13 @@
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.SH "NAME"
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retrolauch \- Deprecated ROM Launcher.
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retrolauch \- Deprecated content Launcher.
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.SH "SYNOPSIS"
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\fBretrolaunch\fR <ROM>
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\fBretrolaunch\fR <content>
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.SH "DESCRIPTION"
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\fBretrolaunch\fR is a deprecated ROM launcher.
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\fBretrolaunch\fR is a deprecated content launcher.
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@ -4,7 +4,7 @@
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# Save all save files (*.srm) to this directory.
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# This includes related files like .bsv, .rtc, .psrm, etc ...
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# This will be overridden by explicit command line options.
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# Defaults to the same directory as the ROM.
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# Defaults to the same directory as the content file.
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# savefile_directory =
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# Save all save states (*.state) to this directory.
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@ -386,7 +386,7 @@ input_player1_r_y_minus_axis = -3
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# When saving a savestate, save state index is automatically increased before
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# it is saved.
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# Also, when loading a ROM, the index will be set to the highest existing index.
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# Also, when loading content, the index will be set to the highest existing index.
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# There is no upper bound on the index.
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# savestate_auto_index = false
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