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https://github.com/libretro/RetroArch
synced 2025-03-01 16:13:40 +00:00
Not sure why this was stubbed out
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@ -254,7 +254,6 @@ static void renderchain_set_shaders(void *data, void *fragment_data, void *verte
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cgD3D9BindProgram(*vPrg);
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}
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#if 0
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static void cg_d3d9_renderchain_destroy_stock_shader(void *data)
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{
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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@ -280,7 +279,6 @@ static void renderchain_destroy_shader(void *data, int i)
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if (chain->passes[i].vPrg)
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cgDestroyProgram(chain->passes[i].vPrg);
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}
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#endif
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static void renderchain_set_shader_mvp(void *data, void *shader_data, void *matrix_data)
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@ -724,7 +722,6 @@ static void renderchain_bind_pass(void *data, void *pass_data, unsigned pass_ind
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}
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}
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#if 0
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static void cg_d3d9_renderchain_clear(void *data)
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{
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unsigned i;
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@ -757,7 +754,6 @@ static void cg_d3d9_renderchain_clear(void *data)
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chain->passes.clear();
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chain->luts.clear();
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}
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#endif
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static void cg_d3d9_renderchain_deinit_shader(void *data)
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{
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@ -771,7 +767,6 @@ static void cg_d3d9_renderchain_deinit_shader(void *data)
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chain->cgCtx = NULL;
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}
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#if 0
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static void cg_d3d9_renderchain_deinit(void *data)
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{
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cg_renderchain_t *renderchain = (cg_renderchain_t*)data;
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@ -779,7 +774,6 @@ static void cg_d3d9_renderchain_deinit(void *data)
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if (renderchain)
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free(renderchain);
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}
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#endif
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void cg_d3d9_renderchain_free(void *data)
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{
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@ -789,13 +783,11 @@ void cg_d3d9_renderchain_free(void *data)
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return;
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cg_d3d9_renderchain_deinit_shader(chain);
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#if 0
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cg_d3d9_renderchain_clear(chain);
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cg_d3d9_renderchain_destroy_stock_shader(chain);
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if (chain->tracker)
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state_tracker_free(chain->tracker);
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#endif
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//cg_d3d9_renderchain_deinit();
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cg_d3d9_renderchain_deinit();
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}
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void *cg_d3d9_renderchain_new(void)
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