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Restrict number of lag frames.
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@ -375,6 +375,9 @@ static void init_buffers(netplay_t *handle)
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netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb)
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{
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if (frames > UDP_FRAME_PACKETS)
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frames = UDP_FRAME_PACKETS;
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netplay_t *handle = calloc(1, sizeof(*handle));
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if (!handle)
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return NULL;
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