mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 03:32:46 +00:00
Merge pull request #5489 from Themaister/master
Fix crash in MaterialUI on reinit.
This commit is contained in:
commit
b4c950ac32
@ -64,8 +64,8 @@ typedef struct
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bool do_draw_text;
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bool texture_switch_set;
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bool texture_switch2_set;
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uintptr_t texture_switch;
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uintptr_t texture_switch2;
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unsigned texture_switch_index;
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unsigned texture_switch2_index;
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float line_height;
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float y;
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} mui_node_t;
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@ -681,7 +681,7 @@ static void mui_compute_entries_box(mui_handle_t* mui, int width)
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/* set texture_switch2 */
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if (node->texture_switch2_set)
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texture_switch2 = node->texture_switch2;
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texture_switch2 = mui->textures.list[node->texture_switch2_index];
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sublabel_str = menu_entry_get_sublabel(&entry);
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menu_entry_free(&entry);
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@ -904,7 +904,7 @@ static void mui_render_label_value(mui_handle_t *mui, mui_node_t *node,
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/* set texture_switch2 */
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if (node->texture_switch2_set)
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texture_switch2 = node->texture_switch2;
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texture_switch2 = mui->textures.list[node->texture_switch2_index];
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else
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{
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switch (hash_type)
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@ -2314,16 +2314,16 @@ static void mui_list_insert(void *userdata,
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return;
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}
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scale_factor = menu_display_get_dpi();
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scale_factor = menu_display_get_dpi();
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node->line_height = scale_factor / 3;
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node->y = 0;
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node->texture_switch_set = false;
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node->texture_switch2_set = false;
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node->texture_switch = 0;
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node->texture_switch2 = 0;
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node->switch_is_on = false;
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node->do_draw_text = false;
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node->line_height = scale_factor / 3;
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node->y = 0;
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node->texture_switch_set = false;
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node->texture_switch2_set = false;
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node->texture_switch_index = 0;
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node->texture_switch2_index = 0;
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node->switch_is_on = false;
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node->do_draw_text = false;
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if (settings->bools.menu_materialui_icons_enable)
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{
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@ -2331,47 +2331,47 @@ static void mui_list_insert(void *userdata,
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{
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case FILE_TYPE_DOWNLOAD_CORE:
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case FILE_TYPE_CORE:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORES];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CORES;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_DOWNLOAD_THUMBNAIL_CONTENT:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_IMAGE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_IMAGE;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_PARENT_DIRECTORY:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_PARENT_DIRECTORY];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_PARENT_DIRECTORY;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_PLAYLIST_COLLECTION:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_PLAYLIST];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_PLAYLIST;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_RDB:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_DATABASE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_DATABASE;
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node->texture_switch2_set = true;
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break;
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case 32: /* TODO: Need to find out what this is */
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case FILE_TYPE_RDB_ENTRY:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_SETTINGS;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_IN_CARCHIVE:
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case FILE_TYPE_PLAIN:
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case FILE_TYPE_DOWNLOAD_CORE_CONTENT:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FILE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_FILE;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_MUSIC:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_MUSIC];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_MUSIC;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_MOVIE:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_VIDEO;
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node->texture_switch2_set = true;
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break;
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case FILE_TYPE_DIRECTORY:
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case FILE_TYPE_DOWNLOAD_URL:
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER];
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node->texture_switch2_index = MUI_TEXTURE_FOLDER;
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node->texture_switch2_set = true;
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break;
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default:
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@ -2387,83 +2387,83 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NO_SETTINGS_FOUND))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_INFO];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_INFO;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_IMAGES)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_IMAGE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_IMAGE;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_MUSIC)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_MUSIC];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_MUSIC;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_VIDEO)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_VIDEO];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_VIDEO;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SCAN];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_SCAN;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HISTORY];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_HISTORY;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_HELP_LIST)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_HELP];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_HELP;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESTART_CONTENT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESTART];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_RESTART;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RESUME_CONTENT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RESUME];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_RESUME;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CLOSE_CONTENT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CLOSE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CLOSE;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_OPTIONS)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_OPTIONS];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CORE_OPTIONS;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_CHEAT_OPTIONS)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORE_CHEAT_OPTIONS];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CORE_CHEAT_OPTIONS;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_INPUT_REMAPPING_OPTIONS)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONTROLS];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CONTROLS;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SHADER_OPTIONS)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SHADERS];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_SHADERS;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CORE_LIST)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CORES];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CORES;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RUN];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_RUN;
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node->texture_switch2_set = true;
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}
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_FAVORITES))
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@ -2471,13 +2471,13 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_GOTO_FAVORITES))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD_TO_FAVORITES];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_ADD_TO_FAVORITES;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_PLAYLIST_ENTRY_RENAME)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_RENAME];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_RENAME;
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node->texture_switch2_set = true;
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}
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER))
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@ -2485,8 +2485,8 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ADD_TO_MIXER_AND_COLLECTION))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD_TO_MIXER];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_ADD_TO_MIXER;
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node->texture_switch2_set = true;
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}
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_START_CORE))
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@ -2494,21 +2494,21 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_RUN_MUSIC))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_START_CORE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_START_CORE;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_STATE))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_STATE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_LOAD_STATE;
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node->texture_switch2_set = true;
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}
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_CYCLE_TRAY_STATUS))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_EJECT];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_EJECT;
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node->texture_switch2_set = true;
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}
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else if (
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_IMAGE_APPEND))
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@ -2516,8 +2516,8 @@ static void mui_list_insert(void *userdata,
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string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DISK_OPTIONS))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_DISK];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_DISK;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_STATE))
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||
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@ -2526,53 +2526,53 @@ static void mui_list_insert(void *userdata,
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(string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SAVE_CURRENT_CONFIG_OVERRIDE_GAME)))
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)
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SAVE_STATE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_SAVE_STATE;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_LOAD_STATE)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_LOAD_STATE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_UNDO_LOAD_STATE;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UNDO_SAVE_STATE)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UNDO_SAVE_STATE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_UNDO_SAVE_STATE;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_STATE_SLOT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_STATE_SLOT];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_STATE_SLOT;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_TAKE_SCREENSHOT)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_TAKE_SCREENSHOT];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_TAKE_SCREENSHOT;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONFIGURATIONS_LIST)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_CONFIGURATIONS];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_CONFIGURATIONS;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_LOAD_CONTENT_LIST)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_LOAD_CONTENT];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_LOAD_CONTENT;
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node->texture_switch2_set = true;
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}
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else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DELETE_ENTRY)))
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{
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node->texture_switch2 = mui->textures.list[MUI_TEXTURE_REMOVE];
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node->texture_switch2_set = true;
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node->texture_switch2_index = MUI_TEXTURE_REMOVE;
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node->texture_switch2_set = true;
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}
|
||||
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_NETPLAY)))
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_NETPLAY];
|
||||
node->texture_switch2_set = true;
|
||||
node->texture_switch2_index = MUI_TEXTURE_NETPLAY;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_CONTENT_SETTINGS)))
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUICKMENU];
|
||||
node->texture_switch2_set = true;
|
||||
node->texture_switch2_index = MUI_TEXTURE_QUICKMENU;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
else if (
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_ONLINE_UPDATER))
|
||||
@ -2596,20 +2596,20 @@ static void mui_list_insert(void *userdata,
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_UPDATE_SLANG_SHADERS))
|
||||
)
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_UPDATER];
|
||||
node->texture_switch2_index = MUI_TEXTURE_UPDATER;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_DIRECTORY)) ||
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_SCAN_FILE))
|
||||
)
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_ADD];
|
||||
node->texture_switch2_index = MUI_TEXTURE_ADD;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
else if (string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_QUIT_RETROARCH)))
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_QUIT];
|
||||
node->texture_switch2_set = true;
|
||||
node->texture_switch2_index = MUI_TEXTURE_QUIT;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
else if (
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_MENU_FILE_BROWSER_SETTINGS))
|
||||
@ -2679,16 +2679,16 @@ static void mui_list_insert(void *userdata,
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOAD_CORE_CONTENT_DIRS))
|
||||
)
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_SETTINGS];
|
||||
node->texture_switch2_set = true;
|
||||
node->texture_switch2_index = MUI_TEXTURE_SETTINGS;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
else if (
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_FAVORITES)) ||
|
||||
string_is_equal(label, msg_hash_to_str(MENU_ENUM_LABEL_DOWNLOADED_FILE_DETECT_CORE_LIST))
|
||||
)
|
||||
{
|
||||
node->texture_switch2 = mui->textures.list[MUI_TEXTURE_FOLDER];
|
||||
node->texture_switch2_set = true;
|
||||
node->texture_switch2_index = MUI_TEXTURE_FOLDER;
|
||||
node->texture_switch2_set = true;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user