C89_BUILD fixes

This commit is contained in:
twinaphex 2017-12-31 03:27:55 +01:00
parent f7744d812e
commit b464014a51
2 changed files with 10 additions and 9 deletions

View File

@ -60,9 +60,9 @@ static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}; };
// Turn on the appropriate LED /* Turn on the appropriate LED */
report_buffer[11] = 1 << ((device->slot % 4) + 1); report_buffer[11] = 1 << ((device->slot % 4) + 1);
// Set rumble state /* Set rumble state */
report_buffer[4] = device->motors[1] >> 8; report_buffer[4] = device->motors[1] >> 8;
report_buffer[6] = device->motors[0] >> 8; report_buffer[6] = device->motors[0] >> 8;
#ifdef HAVE_WIIUSB_HID #ifdef HAVE_WIIUSB_HID

View File

@ -176,9 +176,9 @@ static input_device_driver_t *joypad_drivers[] = {
#ifdef DJGPP #ifdef DJGPP
&dos_joypad, &dos_joypad,
#endif #endif
// Selecting the HID gamepad driver disables the Wii U gamepad. So while /* Selecting the HID gamepad driver disables the Wii U gamepad. So while
// we want the HID code to be compiled & linked, we don't want the driver * we want the HID code to be compiled & linked, we don't want the driver
// to be selectable in the UI. * to be selectable in the UI. */
#if defined(HAVE_HID) && !defined(WIIU) #if defined(HAVE_HID) && !defined(WIIU)
&hid_joypad, &hid_joypad,
#endif #endif
@ -1829,12 +1829,13 @@ const void *hid_driver_get_data(void)
return hid_data; return hid_data;
} }
// This is only to be called after we've invoked free() on the /* This is only to be called after we've invoked free() on the
// HID driver; the memory will have already been freed, so we need to * HID driver; the memory will have already been freed, so we need to
// reset the pointer. * reset the pointer.
*/
void hid_driver_reset_data(void) void hid_driver_reset_data(void)
{ {
hid_data = NULL; hid_data = NULL;
} }
/** /**