(XMB) Cut down on gl->shader->use calls

This commit is contained in:
twinaphex 2015-03-09 23:37:22 +01:00
parent 44c1032fba
commit b3f568c32c

View File

@ -313,9 +313,6 @@ static void xmb_draw_icon_begin(gl_t *gl, xmb_handle_t *xmb)
if (!gl)
return;
if (gl->shader && gl->shader->use)
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
@ -467,7 +464,6 @@ static void xmb_frame_background(gl_t *gl, xmb_handle_t *xmb,
glBindTexture(GL_TEXTURE_2D, 0);
}
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
gl->shader->set_coords(&coords);
gl->shader->set_mvp(gl, &gl->mvp_no_rot);
@ -1163,9 +1159,6 @@ static void xmb_draw_cursor(gl_t *gl, xmb_handle_t *xmb, float x, float y)
matrix_4x4_multiply(&mymat, &mrot, &gl->mvp_no_rot);
if (gl->shader && gl->shader->use)
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -1233,6 +1226,9 @@ static void xmb_frame(void)
if (!gl)
return;
if (gl->shader && gl->shader->use)
gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
xmb_frame_background(gl, xmb, false);
xmb_draw_text(gl, xmb,