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https://github.com/libretro/RetroArch
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(GX) Use the inlined functions in the headers
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@ -99,13 +99,11 @@ extern rgui_handle_t *rgui;
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static void gx_render_overlay(void *data);
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static void gx_free_overlay(gx_video_t *gx)
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{
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#ifdef GX_OPTS
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struct __gx_regdef *__gx = (struct __gx_regdef*)__gxregs;
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#endif
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free(gx->overlay);
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gx->overlay = NULL;
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gx->overlays = 0;
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GX_InvalidateTexAll();
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__GX_InvalidateTexAll(__gx);
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}
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#endif
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@ -1112,9 +1110,7 @@ static bool gx_overlay_load(void *data, const struct texture_image *images, unsi
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{
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unsigned i;
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gx_video_t *gx = (gx_video_t*)data;
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#ifdef GX_OPTS
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struct __gx_regdef *__gx = (struct __gx_regdef*)__gxregs;
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#endif
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gx_free_overlay(gx);
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gx->overlay = (struct gx_overlay_data*)calloc(num_images, sizeof(*gx->overlay));
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@ -1134,7 +1130,7 @@ static bool gx_overlay_load(void *data, const struct texture_image *images, unsi
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gx->overlay[i].alpha_mod = 1.0f;
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}
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GX_InvalidateTexAll();
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__GX_InvalidateTexAll(__gx);
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return true;
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}
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@ -1191,41 +1187,39 @@ static void gx_overlay_set_alpha(void *data, unsigned image, float mod)
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static void gx_render_overlay(void *data)
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{
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gx_video_t *gx = (gx_video_t*)data;
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#ifdef GX_OPTS
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struct __gx_regdef *__gx = (struct __gx_regdef*)__gxregs;
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#endif
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GX_SetCurrentMtx(GX_PNMTX1);
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GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
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__GX_SetCurrentMtx(__gx, GX_PNMTX1);
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__GX_SetVtxDesc(__gx, GX_VA_POS, GX_DIRECT);
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__GX_SetVtxDesc(__gx, GX_VA_TEX0, GX_DIRECT);
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__GX_SetVtxDesc(__gx, GX_VA_CLR0, GX_DIRECT);
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for (unsigned i = 0; i < gx->overlays; i++)
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{
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GX_LoadTexObj(&gx->overlay[i].tex, GX_TEXMAP0);
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GX_Begin(GX_TRIANGLESTRIP, GX_VTXFMT0, 4);
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GX_Position3f32(gx->overlay[i].vertex_coord[0], gx->overlay[i].vertex_coord[1], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[0], gx->overlay[i].tex_coord[1]);
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GX_Position3f32(gx->overlay[i].vertex_coord[0], gx->overlay[i].vertex_coord[1], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[0], gx->overlay[i].tex_coord[1]);
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GX_Position3f32(gx->overlay[i].vertex_coord[2], gx->overlay[i].vertex_coord[3], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[2], gx->overlay[i].tex_coord[3]);
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GX_Position3f32(gx->overlay[i].vertex_coord[2], gx->overlay[i].vertex_coord[3], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[2], gx->overlay[i].tex_coord[3]);
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GX_Position3f32(gx->overlay[i].vertex_coord[4], gx->overlay[i].vertex_coord[5], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[4], gx->overlay[i].tex_coord[5]);
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GX_Position3f32(gx->overlay[i].vertex_coord[4], gx->overlay[i].vertex_coord[5], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[4], gx->overlay[i].tex_coord[5]);
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GX_Position3f32(gx->overlay[i].vertex_coord[6], gx->overlay[i].vertex_coord[7], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[6], gx->overlay[i].tex_coord[7]);
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GX_End();
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GX_Position3f32(gx->overlay[i].vertex_coord[6], gx->overlay[i].vertex_coord[7], -0.5);
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GX_Color4u8(255, 255, 255, (u8)(gx->overlay[i].alpha_mod * 255.0f));
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GX_TexCoord2f32(gx->overlay[i].tex_coord[6], gx->overlay[i].tex_coord[7]);
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GX_End();
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}
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
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__GX_SetVtxDesc(__gx, GX_VA_POS, GX_INDEX8);
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__GX_SetVtxDesc(__gx, GX_VA_TEX0, GX_INDEX8);
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__GX_SetVtxDesc(__gx, GX_VA_CLR0, GX_INDEX8);
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}
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static const video_overlay_interface_t gx_overlay_interface = {
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