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(glslang_util_cxx.cpp) Use string_starts_with_size
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@ -61,7 +61,7 @@ static std::string build_stage_source(
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{
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const char *line = lines->elems[i].data;
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if (string_starts_with(line, "#pragma"))
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if (string_starts_with_size(line, "#pragma", STRLEN_CONST("#pragma")))
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{
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/* Identify 'stage' (fragment/vertex) */
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if (!strncmp("#pragma stage ", line, STRLEN_CONST("#pragma stage ")))
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@ -111,7 +111,7 @@ bool glslang_parse_meta(const struct string_list *lines, glslang_meta *meta)
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{
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const char *line = lines->elems[i].data;
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if (string_starts_with(line, "#pragma"))
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if (string_starts_with_size(line, "#pragma", STRLEN_CONST("#pragma")))
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{
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/* Check for shader identifier */
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if (!strncmp("#pragma name ", line,
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