diff --git a/file.c b/file.c index 555033e959..976b5cba12 100644 --- a/file.c +++ b/file.c @@ -164,7 +164,7 @@ static ssize_t read_rom_file(FILE* file, void** buf) } } else if (*g_extern.ups_name) - SSNES_LOG("Could not find UPS patch.\n"); + SSNES_LOG("Could not find UPS patch in: \"%s\".\n", g_extern.ups_name); // Remove SMC header if present. if ((ret & 0x7fff) == 512) diff --git a/ssnes.c b/ssnes.c index 9826889ea6..fcc63e1378 100644 --- a/ssnes.c +++ b/ssnes.c @@ -220,7 +220,7 @@ static int16_t input_state(bool port, unsigned device, unsigned index, unsigned return res; } -static void fill_pathname(char *out_path, char *in_path, const char *replace) +static void fill_pathname(char *out_path, const char *in_path, const char *replace) { char tmp_path[strlen(in_path) + 1]; strcpy(tmp_path, in_path); @@ -232,6 +232,12 @@ static void fill_pathname(char *out_path, char *in_path, const char *replace) strcat(out_path, replace); } +static void fill_pathname_noext(char *out_path, const char *in_path, const char *replace) +{ + strcpy(out_path, in_path); + strcat(out_path, replace); +} + #ifdef _WIN32 #define SSNES_DEFAULT_CONF_PATH_STR "\n\tDefaults to ssnes.cfg in same directory as ssnes.exe" #elif defined(__APPLE__) @@ -530,9 +536,9 @@ static void parse_input(int argc, char *argv[]) } // strl* would be nice :D if (!g_extern.has_set_save_path) - fill_pathname(g_extern.savefile_name_srm, g_extern.basename, ".srm"); + fill_pathname_noext(g_extern.savefile_name_srm, g_extern.basename, ".srm"); if (!g_extern.has_set_state_path) - fill_pathname(g_extern.savestate_name, g_extern.basename, ".state"); + fill_pathname_noext(g_extern.savestate_name, g_extern.basename, ".state"); } else if (strlen(g_extern.savefile_name_srm) == 0) { @@ -881,7 +887,7 @@ static void fill_pathnames(void) fill_pathname(g_extern.bsv_movie_path, g_extern.savefile_name_srm, ""); if (!(*g_extern.ups_name) && *g_extern.basename) - fill_pathname(g_extern.ups_name, g_extern.basename, ".ups"); + fill_pathname_noext(g_extern.ups_name, g_extern.basename, ".ups"); } // Save or load state here.