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Fix GL_ES #ifdef.
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@ -119,6 +119,9 @@ static const char *vertex_shader[] = {
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};
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};
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static const char *fragment_shader[] = {
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static const char *fragment_shader[] = {
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"#ifdef GL_ES\n",
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"precision mediump float;\n",
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"#endif\n",
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"varying vec4 color;",
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"varying vec4 color;",
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"void main() {",
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"void main() {",
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" gl_FragColor = color;",
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" gl_FragColor = color;",
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