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(GL) Hoist some more identical lines out of if (stencil) else block
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669f59d864
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9
gfx/gl.c
9
gfx/gl.c
@ -729,10 +729,12 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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if (depth)
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{
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glBindRenderbuffer(RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]);
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glRenderbufferStorage(RARCH_GL_RENDERBUFFER, stencil ? RARCH_GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT16,
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width, height);
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glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0);
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if (stencil)
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{
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glRenderbufferStorage(RARCH_GL_RENDERBUFFER, RARCH_GL_DEPTH24_STENCIL8, width, height);
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glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0);
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#if defined(HAVE_OPENGLES2) || defined(OSX_PPC)
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// GLES2 is a bit weird, as always. :P
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// There's no GL_DEPTH_STENCIL_ATTACHMENT like in desktop GL.
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@ -748,9 +750,6 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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}
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else
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{
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glRenderbufferStorage(RARCH_GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
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width, height);
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glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0);
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glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, RARCH_GL_DEPTH_ATTACHMENT,
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RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]);
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}
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