(GL) Hoist some more identical lines out of if (stencil) else block

This commit is contained in:
twinaphex 2014-05-22 21:26:57 +02:00
parent 669f59d864
commit b162329eab

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@ -729,10 +729,12 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
if (depth)
{
glBindRenderbuffer(RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]);
glRenderbufferStorage(RARCH_GL_RENDERBUFFER, stencil ? RARCH_GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT16,
width, height);
glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0);
if (stencil)
{
glRenderbufferStorage(RARCH_GL_RENDERBUFFER, RARCH_GL_DEPTH24_STENCIL8, width, height);
glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0);
#if defined(HAVE_OPENGLES2) || defined(OSX_PPC)
// GLES2 is a bit weird, as always. :P
// There's no GL_DEPTH_STENCIL_ATTACHMENT like in desktop GL.
@ -748,9 +750,6 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
}
else
{
glRenderbufferStorage(RARCH_GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
width, height);
glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, RARCH_GL_DEPTH_ATTACHMENT,
RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]);
}