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(Menu) Resets the shader before drawing the menu background, prevents to apply the game shader to the menu background
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@ -97,6 +97,9 @@ static INLINE void gl_menu_frame_background(
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coords.lut_tex_coord = tex_coord;
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coords.color = black_color;
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if (gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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menu_display_set_viewport();
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if ((settings->menu.pause_libretro
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