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keep bilinear filtering for low-res targets
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@ -317,7 +317,11 @@
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#endif
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/* Smooths picture. */
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#if defined(_3DS) || defined(GEKKO) || defined(HW_RVL) || defined(PSP) || defined(VITA) || defined(SN_TARGET_PSP2) || defined(PS2) || defined(_XBOX)
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#define DEFAULT_VIDEO_SMOOTH true
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#else
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#define DEFAULT_VIDEO_SMOOTH false
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#endif
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/* On resize and fullscreen, rendering area will stay 4:3 */
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#define DEFAULT_FORCE_ASPECT true
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