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(PS3) Shaders can be loaded through the menu
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@ -29,6 +29,7 @@
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#include "shared.h"
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#include "../general.h"
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#include "../gfx/shader_cg.h"
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#include "menu-port-defines.h"
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#include "menu.h"
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@ -406,6 +407,10 @@ static void select_file(uint32_t menu_id)
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case GAME_AWARE_SHADER_CHOICE:
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break;
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case SHADER_CHOICE:
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{
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bool retval = gl_cg_load_shader(set_shader+1, path);
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printf("retval: %d\n", retval);
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}
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break;
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case PRESET_CHOICE:
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break;
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