(menu_display_gl.c) Only call the second uniform for snow shaders

This commit is contained in:
twinaphex 2016-12-22 03:05:05 +01:00
parent 02f1de920a
commit b022639a52

View File

@ -157,8 +157,11 @@ static void menu_display_gl_draw(void *data)
static void menu_display_gl_draw_pipeline(void *data)
{
#ifdef HAVE_SHADERPIPELINE
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
video_coord_array_t *ca = menu_display_get_coords_array();
video_shader_ctx_info_t shader_info;
struct uniform_info uniform_param;
static float t = 0;
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
video_coord_array_t *ca = menu_display_get_coords_array();
draw->x = 0;
draw->y = 0;
@ -171,43 +174,43 @@ static void menu_display_gl_draw_pipeline(void *data)
case VIDEO_SHADER_MENU_2:
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
{
static float t = 0;
video_shader_ctx_info_t shader_info;
struct uniform_info uniform_param;
shader_info.data = NULL;
shader_info.idx = draw->pipeline.id;
shader_info.set_active = true;
shader_info.data = NULL;
shader_info.idx = draw->pipeline.id;
shader_info.set_active = true;
video_shader_driver_use(shader_info);
video_shader_driver_use(shader_info);
t += 0.01;
t += 0.01;
uniform_param.type = UNIFORM_1F;
uniform_param.enabled = true;
uniform_param.location = 0;
uniform_param.count = 0;
uniform_param.type = UNIFORM_1F;
uniform_param.enabled = true;
uniform_param.location = 0;
uniform_param.count = 0;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.lookup.ident = "time";
uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.enable = true;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.lookup.ident = "time";
uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.enable = true;
uniform_param.result.f.v0 = t;
uniform_param.result.f.v0 = t;
video_shader_driver_set_parameter(uniform_param);
video_shader_driver_set_parameter(uniform_param);
break;
}
switch (draw->pipeline.id)
{
case VIDEO_SHADER_MENU_3:
case VIDEO_SHADER_MENU_4:
#ifndef HAVE_PSGL
uniform_param.type = UNIFORM_2F;
uniform_param.lookup.ident = "OutputSize";
uniform_param.result.f.v0 = draw->width;
uniform_param.result.f.v1 = draw->height;
uniform_param.type = UNIFORM_2F;
uniform_param.lookup.ident = "OutputSize";
uniform_param.result.f.v0 = draw->width;
uniform_param.result.f.v1 = draw->height;
video_shader_driver_set_parameter(uniform_param);
video_shader_driver_set_parameter(uniform_param);
#endif
}
break;
}
#endif