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(GLES2) Use XMB ribbon simple shader for GLES2
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@ -897,8 +897,13 @@ static void *gl_glsl_init(void *data, const char *path)
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glsl->uniforms[VIDEO_SHADER_STOCK_BLEND] = glsl->uniforms[0];
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}
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#if defined(HAVE_OPENGLES2)
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shader_prog_info.vertex = stock_vertex_xmb_simple;
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shader_prog_info.fragment = stock_fragment_xmb_simple;
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#else
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shader_prog_info.vertex = stock_vertex_xmb;
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shader_prog_info.fragment = stock_fragment_xmb;
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#endif
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shader_prog_info.is_file = false;
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gl_glsl_compile_program(
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