(GLES2) Use XMB ribbon simple shader for GLES2

This commit is contained in:
twinaphex 2016-04-24 20:29:42 +02:00
parent d7b3e9cc8f
commit b00202a83d

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@ -897,8 +897,13 @@ static void *gl_glsl_init(void *data, const char *path)
glsl->uniforms[VIDEO_SHADER_STOCK_BLEND] = glsl->uniforms[0];
}
#if defined(HAVE_OPENGLES2)
shader_prog_info.vertex = stock_vertex_xmb_simple;
shader_prog_info.fragment = stock_fragment_xmb_simple;
#else
shader_prog_info.vertex = stock_vertex_xmb;
shader_prog_info.fragment = stock_fragment_xmb;
#endif
shader_prog_info.is_file = false;
gl_glsl_compile_program(