Drop calling glClearColor.

This commit is contained in:
Themaister 2012-10-17 21:28:21 +02:00
parent 6856a6651e
commit b00194e52f

View File

@ -1314,9 +1314,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
glDisable(GL_DEPTH_TEST); glDisable(GL_DEPTH_TEST);
glDisable(GL_DITHER); glDisable(GL_DITHER);
#ifndef __CELLOS_LV2__ /* is this really necessary? isn't default clear color always black? */
glClearColor(0, 0, 0, 1);
#endif
memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords)); memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords));
gl->coords.vertex = vertex_ptr; gl->coords.vertex = vertex_ptr;