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(360) Build fix
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@ -515,8 +515,7 @@ static void d3d_draw_texture(void *data)
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#if defined(_XBOX360)
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#define D3DTexture_Blit(d3d, desc, d3dlr, frame, width, height, pitch) \
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d3d->tex->GetLevelDesc(0, &desc); \
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XGCopySurface(d3dlr.pBits, d3dlr.Pitch, width, height, desc.Format, NULL, frame,
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pitch, desc.Format, NULL, 0, 0)
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XGCopySurface(d3dlr.pBits, d3dlr.Pitch, width, height, desc.Format, NULL, frame, pitch, desc.Format, NULL, 0, 0)
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#else
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#define D3DTexture_Blit(d3d, desc, d3dlr, frame, width, height, pitch) \
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for (unsigned y = 0; y < height; y++) \
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