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Incompatible shader backend conditional was reached even if we had
no shader set
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@ -2205,7 +2205,10 @@ static bool config_load_file(const char *path, bool set_defaults,
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for(i = FILE_PATH_CGP_EXTENSION; i <= FILE_PATH_SLANGP_EXTENSION; i++)
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for(i = FILE_PATH_CGP_EXTENSION; i <= FILE_PATH_SLANGP_EXTENSION; i++)
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{
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{
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if(strstr(file_path_str((enum file_path_enum)(i)), path_get_extension(settings->path.shader)))
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const char *shader_ext = path_get_extension(settings->path.shader);
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if(!string_is_empty(shader_ext)
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&& strstr(file_path_str((enum file_path_enum)(i)), shader_ext))
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{
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{
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if (!check_shader_compatibility((enum file_path_enum)i))
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if (!check_shader_compatibility((enum file_path_enum)i))
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{
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{
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