More HLSL work

This commit is contained in:
twinaphex 2018-04-23 15:26:35 +02:00
parent 32c92a9a22
commit af734939ee
3 changed files with 61 additions and 47 deletions

View File

@ -611,6 +611,20 @@ const void *d3d9x_get_buffer_ptr(void *data)
return NULL; return NULL;
} }
void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
void *_handle, void *_name)
{
#if defined(HAVE_D3DX)
D3DXHANDLE handle = (D3DXHANDLE)_handle;
LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)_tbl;
LPCSTR name = (LPCSTR)_name;
if (consttbl && handle && name)
return consttbl->lpVtbl->GetConstantByName(consttbl,
handle, name);
#endif
return NULL;
}
const bool d3d9x_constant_table_set_float(void *p, const bool d3d9x_constant_table_set_float(void *p,
void *a, void *a,
const void *b, float val) const void *b, float val)

View File

@ -630,6 +630,9 @@ const void *d3d9x_get_buffer_ptr(void *data);
const bool d3d9x_constant_table_set_float(void *p, const bool d3d9x_constant_table_set_float(void *p,
void *a, const void *b, float val); void *a, const void *b, float val);
void *d3d9x_constant_table_get_constant_by_name(void *_tbl,
void *_handle, void *_name);
static INLINE INT32 d3d9_get_rgb565_format(void) static INLINE INT32 d3d9_get_rgb565_format(void)
{ {
#ifdef _XBOX #ifdef _XBOX

View File

@ -25,6 +25,7 @@
#include "../../defines/d3d_defines.h" #include "../../defines/d3d_defines.h"
#include "../common/d3d_common.h" #include "../common/d3d_common.h"
#include "../common/d3d9_common.h"
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
#include "../../config.h" #include "../../config.h"
@ -48,10 +49,6 @@
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d) #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->SetFloatArray(a,b,c,d)
#endif #endif
#ifndef ID3DXConstantTable_GetConstantByName
#define ID3DXConstantTable_GetConstantByName(p,a,b) ((p)->GetConstantByName(a, b))
#endif
#ifndef ID3DXConstantTable_SetMatrix #ifndef ID3DXConstantTable_SetMatrix
#define ID3DXConstantTable_SetMatrix(p,a,b,c) ((p)->SetMatrix(a,b,c)) #define ID3DXConstantTable_SetMatrix(p,a,b,c) ((p)->SetMatrix(a,b,c))
#endif #endif
@ -66,10 +63,6 @@
#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d) #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d) (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
#endif #endif
#ifndef ID3DXConstantTable_GetConstantByName
#define ID3DXConstantTable_GetConstantByName(p,a,b) ((p)->lpVtbl->GetConstantByName(p, a, b))
#endif
#ifndef ID3DXConstantTable_SetMatrix #ifndef ID3DXConstantTable_SetMatrix
#define ID3DXConstantTable_SetMatrix(p,a,b,c) ((p)->lpVtbl->SetMatrix(p,a,b,c)) #define ID3DXConstantTable_SetMatrix(p,a,b,c) ((p)->lpVtbl->SetMatrix(p,a,b,c))
#endif #endif
@ -77,8 +70,6 @@
#endif #endif
#define set_param_2f(param, xy, constanttable) if (param) { ID3DXConstantTable_SetFloatArray(constanttable, d3dr, param, xy, 2); } #define set_param_2f(param, xy, constanttable) if (param) { ID3DXConstantTable_SetFloatArray(constanttable, d3dr, param, xy, 2); }
#define get_constant_by_name(a, b, constanttable) ID3DXConstantTable_GetConstantByName(constanttable, a, b)
struct shader_program_hlsl_data struct shader_program_hlsl_data
{ {
@ -208,11 +199,11 @@ static void hlsl_set_params(void *dat, void *shader_data)
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_f, out_size, hlsl->prg[hlsl->active_idx].f_ctable); set_param_2f(hlsl->prg[hlsl->active_idx].out_size_f, out_size, hlsl->prg[hlsl->active_idx].f_ctable);
if (hlsl->prg[hlsl->active_idx].frame_cnt_f) if (hlsl->prg[hlsl->active_idx].frame_cnt_f)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable, d3d9x_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable,
d3dr,hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt); d3dr,hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt);
if (hlsl->prg[hlsl->active_idx].frame_dir_f) if (hlsl->prg[hlsl->active_idx].frame_dir_f)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable, d3d9x_constant_table_set_float(hlsl->prg[hlsl->active_idx].f_ctable,
d3dr, hlsl->prg[hlsl->active_idx].frame_dir_f, state_manager_frame_is_reversed() ? -1.0 : 1.0); d3dr, hlsl->prg[hlsl->active_idx].frame_dir_f, state_manager_frame_is_reversed() ? -1.0 : 1.0);
set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_v, ori_size, hlsl->prg[hlsl->active_idx].v_ctable); set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_v, ori_size, hlsl->prg[hlsl->active_idx].v_ctable);
@ -220,11 +211,11 @@ static void hlsl_set_params(void *dat, void *shader_data)
set_param_2f(hlsl->prg[hlsl->active_idx].out_size_v, out_size, hlsl->prg[hlsl->active_idx].v_ctable); set_param_2f(hlsl->prg[hlsl->active_idx].out_size_v, out_size, hlsl->prg[hlsl->active_idx].v_ctable);
if (hlsl->prg[hlsl->active_idx].frame_cnt_v) if (hlsl->prg[hlsl->active_idx].frame_cnt_v)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable, d3d9x_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable,
d3dr, hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt); d3dr, hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt);
if (hlsl->prg[hlsl->active_idx].frame_dir_v) if (hlsl->prg[hlsl->active_idx].frame_dir_v)
d3dx_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable, d3d9x_constant_table_set_float(hlsl->prg[hlsl->active_idx].v_ctable,
d3dr, hlsl->prg[hlsl->active_idx].frame_dir_v, state_manager_frame_is_reversed() ? -1.0 : 1.0); d3dr, hlsl->prg[hlsl->active_idx].frame_dir_v, state_manager_frame_is_reversed() ? -1.0 : 1.0);
/* TODO - set lookup textures/FBO textures/state parameters/etc */ /* TODO - set lookup textures/FBO textures/state parameters/etc */
@ -249,30 +240,30 @@ static bool hlsl_compile_program(
if (program_info->is_file) if (program_info->is_file)
{ {
if (!d3dx_compile_shader_from_file(program_info->combined, NULL, NULL, if (!d3d9x_compile_shader_from_file(program_info->combined, NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &program->f_ctable)) "main_fragment", "ps_3_0", 0, &code_f, &listing_f, &program->f_ctable))
goto error; goto error;
if (!d3dx_compile_shader_from_file(program_info->combined, NULL, NULL, if (!d3d9x_compile_shader_from_file(program_info->combined, NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &program->v_ctable)) "main_vertex", "vs_3_0", 0, &code_v, &listing_v, &program->v_ctable))
goto error; goto error;
} }
else else
{ {
/* TODO - crashes currently - to do with 'end of line' of stock shader */ /* TODO - crashes currently - to do with 'end of line' of stock shader */
if (!d3dx_compile_shader(program_info->combined, if (!d3d9x_compile_shader(program_info->combined,
strlen(program_info->combined), NULL, NULL, strlen(program_info->combined), NULL, NULL,
"main_fragment", "ps_3_0", 0, &code_f, &listing_f, "main_fragment", "ps_3_0", 0, &code_f, &listing_f,
&program->f_ctable )) &program->f_ctable ))
goto error; goto error;
if (!d3dx_compile_shader(program_info->combined, if (!d3d9x_compile_shader(program_info->combined,
strlen(program_info->combined), NULL, NULL, strlen(program_info->combined), NULL, NULL,
"main_vertex", "vs_3_0", 0, &code_v, &listing_v, "main_vertex", "vs_3_0", 0, &code_v, &listing_v,
&program->v_ctable )) &program->v_ctable ))
goto error; goto error;
} }
d3d_create_pixel_shader(d3dr, (const DWORD*)d3dx_get_buffer_ptr(code_f), (void**)&program->fprg); d3d9_create_pixel_shader(d3dr, (const DWORD*)d3d9x_get_buffer_ptr(code_f), (void**)&program->fprg);
d3d_create_vertex_shader(d3dr, (const DWORD*)d3dx_get_buffer_ptr(code_v), (void**)&program->vprg); d3d9_create_vertex_shader(d3dr, (const DWORD*)d3d9x_get_buffer_ptr(code_v), (void**)&program->vprg);
d3d9x_buffer_release((void*)code_f); d3d9x_buffer_release((void*)code_f);
d3d9x_buffer_release((void*)code_v); d3d9x_buffer_release((void*)code_v);
@ -281,9 +272,9 @@ static bool hlsl_compile_program(
error: error:
RARCH_ERR("Cg/HLSL error:\n"); RARCH_ERR("Cg/HLSL error:\n");
if (listing_f) if (listing_f)
RARCH_ERR("Fragment:\n%s\n", (char*)d3dx_get_buffer_ptr(listing_f)); RARCH_ERR("Fragment:\n%s\n", (char*)d3d9x_get_buffer_ptr(listing_f));
if (listing_v) if (listing_v)
RARCH_ERR("Vertex:\n%s\n", (char*)d3dx_get_buffer_ptr(listing_v)); RARCH_ERR("Vertex:\n%s\n", (char*)d3d9x_get_buffer_ptr(listing_v));
d3d9x_buffer_release((void*)listing_f); d3d9x_buffer_release((void*)listing_f);
d3d9x_buffer_release((void*)listing_v); d3d9x_buffer_release((void*)listing_v);
@ -311,17 +302,17 @@ static void hlsl_set_program_attributes(hlsl_shader_data_t *hlsl, unsigned i)
if (!hlsl) if (!hlsl)
return; return;
hlsl->prg[i].vid_size_f = get_constant_by_name(NULL, "$IN.video_size", hlsl->prg[i].f_ctable); hlsl->prg[i].vid_size_f = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].f_ctable, NULL, "$IN.video_size");
hlsl->prg[i].tex_size_f = get_constant_by_name(NULL, "$IN.texture_size", hlsl->prg[i].f_ctable); hlsl->prg[i].tex_size_f = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].f_ctable, NULL, "$IN.texture_size");
hlsl->prg[i].out_size_f = get_constant_by_name(NULL, "$IN.output_size", hlsl->prg[i].f_ctable); hlsl->prg[i].out_size_f = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].f_ctable, NULL, "$IN.output_size");
hlsl->prg[i].frame_cnt_f = get_constant_by_name(NULL, "$IN.frame_count", hlsl->prg[i].f_ctable); hlsl->prg[i].frame_cnt_f = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].f_ctable, NULL, "$IN.frame_count");
hlsl->prg[i].frame_dir_f = get_constant_by_name(NULL, "$IN.frame_direction", hlsl->prg[i].f_ctable); hlsl->prg[i].frame_dir_f = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].f_ctable, NULL, "$IN.frame_direction");
hlsl->prg[i].vid_size_v = get_constant_by_name(NULL, "$IN.video_size", hlsl->prg[i].v_ctable); hlsl->prg[i].vid_size_v = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].v_ctable, NULL, "$IN.video_size");
hlsl->prg[i].tex_size_v = get_constant_by_name(NULL, "$IN.texture_size", hlsl->prg[i].v_ctable); hlsl->prg[i].tex_size_v = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].v_ctable, NULL, "$IN.texture_size");
hlsl->prg[i].out_size_v = get_constant_by_name(NULL, "$IN.output_size", hlsl->prg[i].v_ctable); hlsl->prg[i].out_size_v = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].v_ctable, NULL, "$IN.output_size");
hlsl->prg[i].frame_cnt_v = get_constant_by_name(NULL, "$IN.frame_count", hlsl->prg[i].v_ctable); hlsl->prg[i].frame_cnt_v = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].v_ctable, NULL, "$IN.frame_count");
hlsl->prg[i].frame_dir_v = get_constant_by_name(NULL, "$IN.frame_direction", hlsl->prg[i].v_ctable); hlsl->prg[i].frame_dir_v = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].v_ctable, NULL, "$IN.frame_direction");
hlsl->prg[i].mvp = get_constant_by_name(NULL, "$modelViewProj", hlsl->prg[i].v_ctable); hlsl->prg[i].mvp = (D3DXHANDLE)d3d9x_constant_table_get_constant_by_name(hlsl->prg[i].v_ctable, NULL, "$modelViewProj");
d3d_matrix_identity(&hlsl->prg[i].mvp_val); d3d_matrix_identity(&hlsl->prg[i].mvp_val);
} }
@ -352,7 +343,8 @@ static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, const char *path)
if (!hlsl_load_stock(hlsl)) if (!hlsl_load_stock(hlsl))
return false; return false;
hlsl->cg_shader = (struct video_shader*)calloc(1, sizeof(*hlsl->cg_shader)); hlsl->cg_shader = (struct video_shader*)
calloc(1, sizeof(*hlsl->cg_shader));
if (!hlsl->cg_shader) if (!hlsl->cg_shader)
return false; return false;
@ -389,18 +381,18 @@ static void hlsl_deinit_progs(hlsl_shader_data_t *hlsl)
for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++) for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++)
{ {
if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg) if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg)
d3d_free_pixel_shader(hlsl->dev, hlsl->prg[i].fprg); d3d9_free_pixel_shader(hlsl->dev, hlsl->prg[i].fprg);
if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg) if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg)
d3d_free_vertex_shader(hlsl->dev, hlsl->prg[i].vprg); d3d9_free_vertex_shader(hlsl->dev, hlsl->prg[i].vprg);
hlsl->prg[i].fprg = NULL; hlsl->prg[i].fprg = NULL;
hlsl->prg[i].vprg = NULL; hlsl->prg[i].vprg = NULL;
} }
if (hlsl->prg[0].fprg) if (hlsl->prg[0].fprg)
d3d_free_pixel_shader(hlsl->dev, hlsl->prg[0].fprg); d3d9_free_pixel_shader(hlsl->dev, hlsl->prg[0].fprg);
if (hlsl->prg[0].vprg) if (hlsl->prg[0].vprg)
d3d_free_vertex_shader(hlsl->dev, hlsl->prg[0].vprg); d3d9_free_vertex_shader(hlsl->dev, hlsl->prg[0].vprg);
hlsl->prg[0].fprg = NULL; hlsl->prg[0].fprg = NULL;
hlsl->prg[0].vprg = NULL; hlsl->prg[0].vprg = NULL;
@ -421,7 +413,8 @@ static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, const char *path)
goto error; goto error;
if (!hlsl->cg_shader) if (!hlsl->cg_shader)
hlsl->cg_shader = (struct video_shader*)calloc(1, sizeof(*hlsl->cg_shader)); hlsl->cg_shader = (struct video_shader*)calloc
(1, sizeof(*hlsl->cg_shader));
if (!hlsl->cg_shader) if (!hlsl->cg_shader)
goto error; goto error;
@ -435,7 +428,8 @@ static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, const char *path)
if (hlsl->cg_shader->passes > RARCH_HLSL_MAX_SHADERS - 3) if (hlsl->cg_shader->passes > RARCH_HLSL_MAX_SHADERS - 3)
{ {
RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3); RARCH_WARN("Too many shaders ... "
"Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3);
hlsl->cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3; hlsl->cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3;
} }
@ -486,8 +480,8 @@ static void *hlsl_init(void *data, const char *path)
for(i = 1; i <= hlsl->cg_shader->passes; i++) for(i = 1; i <= hlsl->cg_shader->passes; i++)
hlsl_set_program_attributes(hlsl, i); hlsl_set_program_attributes(hlsl, i);
d3d_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg); d3d9_set_vertex_shader(hlsl->dev, 1, hlsl->prg[1].vprg);
d3d_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg); d3d9_set_pixel_shader(hlsl->dev, hlsl->prg[1].fprg);
return hlsl; return hlsl;
@ -515,7 +509,8 @@ static void hlsl_deinit(void *data)
free(hlsl); free(hlsl);
} }
static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_active) static void hlsl_use(void *data, void *shader_data,
unsigned idx, bool set_active)
{ {
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data; hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data;
LPDIRECT3DDEVICE9 d3dr = hlsl ? (LPDIRECT3DDEVICE9)hlsl->dev : NULL; LPDIRECT3DDEVICE9 d3dr = hlsl ? (LPDIRECT3DDEVICE9)hlsl->dev : NULL;
@ -526,8 +521,8 @@ static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_activ
if (set_active) if (set_active)
hlsl->active_idx = idx; hlsl->active_idx = idx;
d3d_set_vertex_shader(d3dr, idx, hlsl->prg[idx].vprg); d3d9_set_vertex_shader(d3dr, idx, hlsl->prg[idx].vprg);
d3d_set_pixel_shader(d3dr, hlsl->prg[idx].fprg); d3d9_set_pixel_shader(d3dr, hlsl->prg[idx].fprg);
} }
static unsigned hlsl_num(void *data) static unsigned hlsl_num(void *data)
@ -551,7 +546,8 @@ static bool hlsl_filter_type(void *data, unsigned idx, bool *smooth)
return false; return false;
} }
static void hlsl_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *scale) static void hlsl_shader_scale(void *data, unsigned idx,
struct gfx_fbo_scale *scale)
{ {
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data; hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
if (hlsl && idx) if (hlsl && idx)
@ -563,7 +559,8 @@ static void hlsl_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *sc
static bool hlsl_set_mvp(void *data, void *shader_data, const void *mat_data) static bool hlsl_set_mvp(void *data, void *shader_data, const void *mat_data)
{ {
hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data; hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data;
LPDIRECT3DDEVICE9 d3dr = hlsl ? (LPDIRECT3DDEVICE9)hlsl->dev : NULL; LPDIRECT3DDEVICE9 d3dr = hlsl ?
(LPDIRECT3DDEVICE9)hlsl->dev : NULL;
const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data; const math_matrix_4x4 *mat = (const math_matrix_4x4*)mat_data;
if (!hlsl || !hlsl->prg[hlsl->active_idx].mvp) if (!hlsl || !hlsl->prg[hlsl->active_idx].mvp)