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https://github.com/libretro/RetroArch
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Can change shader with command line.
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parent
065072e1fc
commit
af48ea7165
5
config.h
5
config.h
@ -64,7 +64,10 @@ static const bool vsync = true;
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static const bool video_smooth = true;
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// Path to custom Cg shader. If using custom shaders, it is recommended to disable video_smooth.
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static const char *cg_shader_path = "hqflt/cg/hq2x.cg";
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#ifdef HAVE_CG
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extern char cg_shader_path[];
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#define DEFAULT_CG_SHADER "hqflt/cg/hq2x.cg"
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#endif
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// On resize and fullscreen, rendering area will stay 4:3
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static const bool force_aspect = true;
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19
ssnes.c
19
ssnes.c
@ -346,12 +346,18 @@ static void print_help(void)
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puts("Usage: ssnes [rom file] [-h/--help | -s/--save]");
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puts("\t-h/--help: Show this help message");
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puts("\t-s/--save: Path for save file (*.srm). Required when rom is input from stdin");
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#ifdef HAVE_CG
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puts("\t-f/--shader: Path to Cg shader. Will be compiled at runtime.\n");
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#endif
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puts("\t-v/--verbose: Verbose logging");
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}
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static FILE* rom_file = NULL;
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static char savefile_name_srm[256] = {0};
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static bool verbose = false;
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#ifdef HAVE_CG
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char cg_shader_path[256] = DEFAULT_CG_SHADER;
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#endif
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#define SSNES_LOG(msg, args...) do { \
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if (verbose) \
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@ -374,11 +380,18 @@ static void parse_input(int argc, char *argv[])
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{ "help", 0, NULL, 'h' },
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{ "save", 1, NULL, 's' },
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{ "verbose", 0, NULL, 'v' },
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#ifdef HAVE_CG
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{ "shader", 1, NULL, 'f' },
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#endif
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{ NULL, 0, NULL, 0 }
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};
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int option_index = 0;
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#ifdef HAVE_CG
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char optstring[] = "hs:vf:";
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#else
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char optstring[] = "hs:v";
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#endif
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for(;;)
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{
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int c = getopt_long(argc, argv, optstring, opts, &option_index);
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@ -397,6 +410,12 @@ static void parse_input(int argc, char *argv[])
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savefile_name_srm[sizeof(savefile_name_srm)-1] = '\0';
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break;
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#ifdef HAVE_CG
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case 'f':
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strncpy(cg_shader_path, optarg, sizeof(cg_shader_path) - 1);
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break;
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#endif
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case 'v':
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verbose = true;
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break;
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